Thanks Blizz.. I live in Istanbul and the quest is 1000km away.. QQ.. Pretty hard quest for a level 2.
Quest
Go to Adana
A World of Warcraft quest in Camp Narache. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Quick note: Adana is the name of a city in Turkey :)
I'm dissapointed by the fact that she doesnt give us any kebab.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(14458))
Requirements
Read from the Blizzard quest API.
Description
We've struck a great blow against the quilboar here. I will stay here, and hold the line, but you need to move on. Seek Adana Thunderhorn; she has taken a few braves to the southwest to root out the rest of the Bristleback.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #7 48.9 78.3
Coordinates
- Objective areaMulgore 48.9, 78.3
/way #7 48.9 78.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Camp Narache map
- The Spiritwalkers about 400 yards
- Spirit Guide about 400 yards
Quests whose map markers the client places closest to this one on Camp Narache, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Camp Narache:
- Bloodhoof Village, Mulgore
- Westreach Summit, Thousand Needles
- Camp Mojache, Feralas
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Thunder Bluff +25
Baine Bloodhoof leads his people, the proud Tauren, from this mighty Horde capital.
Reputation group: Horde.
Other quests in Camp Narache that reward Thunder Bluff reputation: Rite of Strength (+10), Stop the Thorncallers (+250), Rite of Courage (+250), The Battleboars (+250), Rite of Honor (+350), Feed of Evil (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Red Cloud Mesa
Part 4 of 12.
Previous: Our Tribe, Imprisoned · Next: Stop the Thorncallers
- 1The First Step
- 2Rite of Strength
- 3Our Tribe, Imprisoned
- 4Go to Adana
- 5Stop the Thorncallers
- 6Rite of Courage
- 7The Battleboars
- 8Feed of Evil
- 9Rite of Honor
- 10Last Rites, First Rites
- 11Rites of the Earthmother
- 12Rite of the Winds
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Our Tribe, Imprisoned
Despite their size, the Bristleback greatly outnumber us. A pack ambush can easily overwhelm even the largest tauren. Many new initiates have taken up arms to defend our home. Some have given their lives, but others have been captured alive. Please, find their cages and free them.
After this quest
Taken from the storyline's own step order.
- Stop the Thorncallers
Knowing the ways of your prey is another aspect of the hunt. In the lands they come from, quilboar live in the shade and protection of huge thorned roots. When they move, their shamans seed and grow new roots for them to live in.
The storyline at a glance
Red Cloud Mesa has 12 steps, from The First Step to Rite of the Winds.
Maps its steps are placed on (steps per map): Camp Narache (11), Mulgore (1).
Other storylines on the Camp Narache map
- Tauren Heritage
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.