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Quest

Honey and Clay the Pain Away

A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
musk+19via Wowhead (opens the original comment in a new tab)

When turning this in as a shaman you get some unique quest text

Well look at you! You are a MASTER of the elements! I've never seen anything like it!
Remind me to pick your memory matrix later on elemental beasts. There's plenty of them across this land!
Say, since you're not afraid of getting messy, why don't you help us with Farnee's problem?

Read all 6 on Wowhead ↗

Quest facts

LevelLevel 70-73
Quest ID78757

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78757))

What to do

StorylineElemental Healing, step 2 of 6
Rewards28g 9s, 9,500 XP

Description

Ramoliths! Magnificent, aren't they? One of the finest elemental beasts on the isle. The bad news is they're not immune to injury. Poor Shalehoof here was attacked by awakened elementals in Farnee's pond. The good news is that we have all we need to tend to him. We just have to mix that clay you found with some fire honey and slap it up on ol' Shalehoof's hock! Ready?

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Isle of Dorn Quest turn-in 4 mapped points
Isle of Dorn map showing where to go for Honey and Clay the Pain AwayTurn-inObjective areaObjective areaObjective area

In-game waypoint: /way #2248 67.0 43.8

Coordinates

  • Turn-inIsle of Dorn 67.0, 43.8/way #2248 67.0 43.8
  • Objective areaIsle of Dorn 67.1, 43.8/way #2248 67.1 43.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Isle of Dorn map

Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Isle of Dorn:

  • Durgaz Cabin, Isle of DornAlliance and Horde · about 50 yards north-east
  • Rambleshire, Isle of DornAlliance and Horde · about 1,100 yards north-west
  • Dornogal, Isle of DornAlliance and Horde · about 1,600 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money28 gold9 silver
Experience9,500 XP

Storyline

Elemental Healing

Part 2 of 6.

Previous: Lost Delivery · Next: Pulse Within the Earth

  1. 1Lost Delivery
  2. 2Honey and Clay the Pain Away
  3. 3Pulse Within the Earth
  4. 4Playing in the Mud
  5. 5Lots and Lots of Fire Honey
  6. 6To Wake a Giant

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Lost DeliveryIsle of Dorn · Level 70-73

    <You find a small yet heavy leather-bound package on the road with an attached label.> Gundargaz Courier Express EXPEDITED To: Harvester Farnee Durgaz Cabin OPEN WITH CARE: Contains volatile elemental minerals.

After this quest

Taken from the storyline's own step order.

  • Pulse Within the EarthIsle of Dorn · Level 70-73

    Before we go and wake up a slumbering mountain giant, it's probably best we get an idea for how deeply asleep he is. Though, if the nerubians burrowing up didn't wake him up, I'm not sure what will. Take these earth shards and plant them on the waterfalls and hills around the lake.

The storyline at a glance

Elemental Healing has 6 steps, from Lost Delivery to To Wake a Giant.

Maps its steps are placed on (steps per map): Isle of Dorn (6).

Steps of this storyline count toward:

Other storylines on the Isle of Dorn map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.