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Quest

To Wake a Giant

A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Tribunal+13via Wowhead (opens the original comment in a new tab)

I recommend waiting until the little conversation with the giant is finished to turn this in. When I turned it in, the giant despawned and I missed his part of the conversation.

Ok, since I went back to the farm and still don't know his name I'm transcribing it from a video.

Farnee: Oi, watch out Champion! It's moving!
Harmot: Hah, it worked! It's awake!
Harmot: By the shapers...
Harmot: He's... magnificent!
Awakened Mountain Giant: Pain... no... more? Little... stones... help?
Farnee: Wait, hold your honeycomb... Mountain giants can talk?
Harmot: Of course they can talk, Farnee! They're just like you and I!
Harmot: And yes, we helped! Fire and earth made the pain go away!
* The mountain giant rumbles as he looks between you and the earthen. *
Harmot: It was mostly Champion who helped! Speaking of which, do you have a name big fella?
Awakened Mountain Giant: Name? I... forget... sleeping... long time...
Farnee: Oh, do we know the feeling.
Harmot: Well, I'm Harmot! And this Farnee.
Awakened Mountain Giant: Harm... ee... and... Far... mot.
Farnee: Far -- oh, forget it. Close enough.
Harmot: This is so exciting. I've got a quarry full of questions to ask. Let's head up the path and chat!
Farnee: Harmot! Don't you dare lead him to my farm. If he tramples Shalehoof or steps on my hut...
Harmot: Follow me, big fella! Farmot's got a nice spot up that hill!

Then he appears back at the cabin and Harmot has some dialogue options. Giant does not.

Read all 13 on Wowhead ↗

Quest facts

LevelLevel 70-73
Quest ID78759

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(78759))

What to do

StorylineElemental Healing, step 6 of 6
Rewards28g 9s, 9,500 XP

Description

By the Coreway, this stuff packs a punch! Combining healing silt with the molten fusion properties of fire honey has given us a salve that could wake a whole mountain! Which is exactly what you'll do. Take the mixture over to our wounded friend in Farnee's pond, and slap it on his hide! It should be enough to wake him up and alleviate any soreness. Hopefully, anyways.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Isle of Dorn Quest turn-in 4 mapped points
Isle of Dorn map showing where to go for To Wake a GiantTurn-inObjective areaObjective areaObjective area

In-game waypoint: /way #2248 67.3 47.0

Coordinates

  • Turn-inIsle of Dorn 67.3, 47.0/way #2248 67.3 47.0
  • Objective areaIsle of Dorn 66.4, 47.1/way #2248 66.4 47.1
  • Objective areaIsle of Dorn 67.1, 44.0/way #2248 67.1 44.0

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Isle of Dorn map

Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Isle of Dorn:

  • Durgaz Cabin, Isle of DornAlliance and Horde · about 210 yards north
  • Rambleshire, Isle of DornAlliance and Horde · about 1,300 yards north-west
  • Dornogal, Isle of DornAlliance and Horde · about 1,600 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 70 yards west
  • Objective areaabout 170 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money28 gold9 silver
Experience9,500 XP

Storyline

Elemental Healing

Part 6 of 6.

Previous: Lots and Lots of Fire Honey

  1. 1Lost Delivery
  2. 2Honey and Clay the Pain Away
  3. 3Pulse Within the Earth
  4. 4Playing in the Mud
  5. 5Lots and Lots of Fire Honey
  6. 6To Wake a Giant

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Lots and Lots of Fire HoneyIsle of Dorn · Level 70-73

    If Harmot wants to patch this sleeping boulder up and get him out of my pond, I'm all for it. Unfortunately, we used the last of my store of fire honey on Shalehoof's wound. I haven't had time to harvest any from the Cinderwold with all these elementals running amok.

Also counted by Sojourner of Isle of Dorn

Its criteria name 11 quests; others include:

The storyline at a glance

Elemental Healing has 6 steps, from Lost Delivery to To Wake a Giant.

Maps its steps are placed on (steps per map): Isle of Dorn (6).

Other storylines on the Isle of Dorn map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Achievements

Completing this quest counts toward this achievement.