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Quest Log

Playing in the Mud

Playing in the Mud is a quest for level 70-73 in Isle of Dorn. It is step 4 of 6 in the Elemental Healing storyline. The quest's turn-in marker is in Isle of Dorn at 67.0, 47.3. It rewards 9,500 experience and money.

Description

Remember when we used that clay and the fire honey to patch up Shalehoof? Let's do that again but bigger!

Problem is we've run out of clay. But fortunately, with all the recent seismic activity, a whole avalanche of elementals has been roused out of torpor and are clashing on the eastern beach!

Bring me wet, elementally charged silt to use as our restorative substrate!

Rewards

Money28 gold9 silver
Experience9,500 XP
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
Grishie+1via Wowhead (opens the original comment in a new tab)

I will save you time if you are wondering about the optional way: I haven't found any clue wether a Frenzied Earth even exist, despite searching alot. Just gather the Elementally Charged Silt.

Update: It actually is possible to complete the optional way; the requirement is not a Frenzied Earth but Frenzied Sand. I feel kinda stupid -_-

2
Thrael+1via Wowhead (opens the original comment in a new tab)

I found looting the mounds to be the fastest way to complete, with each providing me with 2-3 Elementally Charged Silt.

You can kill mobs to make the silt but you need to kill 1 water and 1 earth elemental for their cores and then combine in inventory. This

  • only created 1 Elementally Charged Silt per 2 mobs.

That is every comment on this page.

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Rewards in detail
TypeRewardAmount
ExperienceXP9,500
MoneyGold28g 9s
Where it comes from
Turn-in mapIsle of DornTurn-in marker at 67.0, 47.3, 9 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Isle of Dorn Quest turn-in 9 mapped points
Isle of Dorn map showing where to go for Playing in the MudTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2248 67.0 47.3

Coordinates

  • Turn-inIsle of Dorn 67.0, 47.3/way #2248 67.0 47.3
  • Objective area (centre of the marked area)Isle of Dorn 70.4, 53.8/way #2248 70.4 53.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Isle of Dorn map

Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Isle of Dorn:

  • Durgaz Cabin, Isle of DornAlliance and Horde · about 230 yards north
  • Rambleshire, Isle of DornAlliance and Horde · about 1,300 yards north-west
  • Dornogal, Isle of DornAlliance and Horde · about 1,600 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 470 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Elemental Healing

Part 4 of 6.

Previous: Pulse Within the Earth · Next: Lots and Lots of Fire Honey

  1. 1Lost Delivery
  2. 2Honey and Clay the Pain Away
  3. 3Pulse Within the Earth
  4. 4Playing in the Mud
  5. 5Lots and Lots of Fire Honey
  6. 6To Wake a Giant

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Pulse Within the EarthIsle of Dorn · Level 70-73

    Before we go and wake up a slumbering mountain giant, it's probably best we get an idea for how deeply asleep he is. Though, if the nerubians burrowing up didn't wake him up, I'm not sure what will. Take these earth shards and plant them on the waterfalls and hills around the lake.

After this quest

Taken from the storyline's own step order.

  • Lots and Lots of Fire HoneyIsle of Dorn · Level 70-73

    If Harmot wants to patch this sleeping boulder up and get him out of my pond, I'm all for it. Unfortunately, we used the last of my store of fire honey on Shalehoof's wound. I haven't had time to harvest any from the Cinderwold with all these elementals running amok.

The storyline at a glance

Elemental Healing has 6 steps, from Lost Delivery to To Wake a Giant.

Maps its steps are placed on (steps per map): Isle of Dorn (6).

Steps of this storyline count toward:

Other storylines on the Isle of Dorn map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in Isle of Dorn

See all 305 quests in Isle of Dorn
Downloads