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Quest

Magic-stealing Kobolds

A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 80
Quest ID83553

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(83553))

What to do

StorylineArcane Desolation, step 6 of 11
Rewards3g 9s, 1,450 XP

Description

I'm afraid that our "clean up" of Dalaran extends far from the shores of the Isle of Dorn. In my attempts to find you, I circled this island many times. During my flight, I sensed the magic of many familiar items--items that were formerly housed in Dalaran. Dangerous items. Someone or something has taken them who knows where. We must find these objects before innocent bystanders come to harm. Follow me.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Isle of Dorn Quest turn-in 2 mapped points
Isle of Dorn map showing where to go for Magic-stealing KoboldsTurn-inObjective area

In-game waypoint: /way #2248 61.7 41.5

Coordinates

  • Turn-inIsle of Dorn 61.7, 41.5/way #2248 61.7 41.5
  • Objective areaIsle of Dorn 29.8, 57.8/way #2248 29.8 57.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Isle of Dorn map

Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Isle of Dorn:

  • Durgaz Cabin, Isle of DornAlliance and Horde · about 500 yards east
  • Rambleshire, Isle of DornAlliance and Horde · about 770 yards north
  • Dornogal, Isle of DornAlliance and Horde · about 1,200 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 2,900 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money3 gold9 silver
Experience1,450 XP

Storyline

Arcane Desolation

Part 6 of 11.

Previous: Feeling Blue · Next: Trinkets, Curios and Other Powerful Objects

  1. 1Survivor's Guilt
  2. 2The Hardest Part
  3. 3Arcane Wasteland
  4. 4Lessons in Defensive Magic
  5. 5Feeling Blue
  6. 6Magic-stealing Kobolds
  7. 7Trinkets, Curios and Other Powerful Objects
  8. 8Mysterious Necklace
  9. 9Maybe You Shouldn't Touch That
  10. 10Trapped Between Life and Death
  11. 11Somehow We Survived

Storyline order is the client’s own QuestLine data from the current retail build.

Quest chain

  1. 1Magic-stealing Kobolds
  2. 2Mysterious Necklace
  3. 3Maybe You Shouldn't Touch That

Step 1 of 3. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Feeling BlueIsle of Dorn · Level 80

    I fear... that it may just be me that remains, <name>. Or that the others are too far away to receive my missive. It may be up to us to build an outpost here and see to the cleansing of the crash site. So be it. It is just as well...

After this quest

Taken from the storyline's own step order.

  • Trinkets, Curios and Other Powerful ObjectsKriegval's Rest · Level 80

    The kobolds here could get up to untold mischief with the items they have stolen. Take what you can back from them by... whatever means you see fit. While you deal with the kobolds around Mourning Rise's grave sites, I will go underground and search Kriegval's Rest and do the same.

Quests that require this one

The storyline at a glance

Arcane Desolation has 11 steps, from Survivor's Guilt to Somehow We Survived.

Maps its steps are placed on (steps per map): Isle of Dorn (11).

Steps of this storyline count toward:

Other storylines on the Isle of Dorn map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.