Another reference to the famous "Lemon stealing w***res" meme and adult video, lol. I'm forgetting what the other one was, I think it's a world quest.
Quest
Magic-stealing Kobolds
A World of Warcraft quest in Isle of Dorn. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(83553))
What to do
Description
I'm afraid that our "clean up" of Dalaran extends far from the shores of the Isle of Dorn. In my attempts to find you, I circled this island many times. During my flight, I sensed the magic of many familiar items--items that were formerly housed in Dalaran. Dangerous items. Someone or something has taken them who knows where. We must find these objects before innocent bystanders come to harm. Follow me.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #2248 61.7 41.5
Coordinates
- Turn-inIsle of Dorn 61.7, 41.5
/way #2248 61.7 41.5 - Objective areaIsle of Dorn 29.8, 57.8
/way #2248 29.8 57.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Isle of Dorn map
- Before I Depart same spot
- Honor Their Memories same spot
- You No Take Plunder! same spot
- Laws Apply to All same spot
- The Lost Earthen about 150 yards
- The Great Collapse about 150 yards
- Cutting the Wick about 150 yards
- To Mourning Rise about 370 yards
- Who Runs This Fine Establishment? about 370 yards
- The Last Journey about 370 yards
Quests whose map markers the client places closest to this one on Isle of Dorn, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Isle of Dorn:
- Durgaz Cabin, Isle of Dorn
- Rambleshire, Isle of Dorn
- Dornogal, Isle of Dorn
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Arcane Desolation
Part 6 of 11.
Previous: Feeling Blue · Next: Trinkets, Curios and Other Powerful Objects
- 1Survivor's Guilt
- 2The Hardest Part
- 3Arcane Wasteland
- 4Lessons in Defensive Magic
- 5Feeling Blue
- 6Magic-stealing Kobolds
- 7Trinkets, Curios and Other Powerful Objects
- 8Mysterious Necklace
- 9Maybe You Shouldn't Touch That
- 10Trapped Between Life and Death
- 11Somehow We Survived
Storyline order is the client’s own QuestLine data from the current retail build.
Quest chain
- 1Magic-stealing Kobolds
- 2Mysterious Necklace
- 3Maybe You Shouldn't Touch That
Step 1 of 3. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Feeling Blue
I fear... that it may just be me that remains, <name>. Or that the others are too far away to receive my missive. It may be up to us to build an outpost here and see to the cleansing of the crash site. So be it. It is just as well...
After this quest
Taken from the storyline's own step order.
- Trinkets, Curios and Other Powerful Objects
The kobolds here could get up to untold mischief with the items they have stolen. Take what you can back from them by... whatever means you see fit. While you deal with the kobolds around Mourning Rise's grave sites, I will go underground and search Kriegval's Rest and do the same.
Quests that require this one
The storyline at a glance
Arcane Desolation has 11 steps, from Survivor's Guilt to Somehow We Survived.
Maps its steps are placed on (steps per map): Isle of Dorn (11).
Steps of this storyline count toward:
Other storylines on the Isle of Dorn map
- Mourning Rise
- Ties That Bind
- Merrix and Steelvein
- Khaz Algar Emissary
- Earthen Fissures
- Brotherhood in the Skolzgal Wood
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.