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Quest

I See Dead Arakkoa

A World of Warcraft quest in Spires of Arak. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 30-40
Quest ID35766

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(35766))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

StorylineEstablishing Axefall, step 14 of 16
Rewards16g 98s, 5,450 XP

Description

I've got a strange problem and I'm hoping you might be able to help. I don't know who else could help, to be honest. My workers keep saying they're seeing the ghost of the arakkoa that used to head up this place. I know, I know, it's crazy but could you take my Ghostogrifier 12000 to her body and check? If there's a ghost around here, it'll find it. If there's not, then my workers are trying to slack off on the clock.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Spires of Arak Quest turn-in 3 mapped points
Spires of Arak map showing where to go for I See Dead ArakkoaTurn-inObjective areaObjective area

In-game waypoint: /way #542 60.2 53.2

Coordinates

  • Turn-inSpires of Arak 60.2, 53.2/way #542 60.2 53.2
  • Objective areaSpires of Arak 60.9, 58.2/way #542 60.9 58.2
  • Objective areaSpires of Arak 60.4, 53.4/way #542 60.4 53.4

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Spires of Arak map

Quests whose map markers the client places closest to this one on Spires of Arak, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Spires of Arak:

  • Talon Watch, Spires of ArakAlliance and Horde · about 440 yards north
  • Pinchwhistle Gearworks, Spires of ArakAlliance and Horde · about 820 yards south
  • Veil Terokk, Spires of ArakAlliance and Horde · about 920 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 210 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money16 gold98 silver
Experience5,450 XP

Storyline

Establishing Axefall

Part 14 of 16.

Previous: All Natural · Next: The Ebon Hunter

  1. 5Gardul Venomshiv
  2. 6We Have Him Now
  3. 7No Time to Waste
  4. 9Peace Offering
  5. 10Best Deals Anywhere
  6. 11Sticky Situation
  7. 12Back on Track
  8. 13All Natural
  9. 14I See Dead Arakkoa
  10. 15The Ebon Hunter
  11. 16Safety Measures

Showing steps 5 to 16 of 16.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • All NaturalSpires of Arak · Level 30-40

    So you have a smuggler's den, huh? I'd love to trade with ya, toots, I really would, but my laser cannon isn't even functional right now. I'll tell you what. See all the ancients around here? They got toasted good by the arakkoa's weapon, and they're practically walking piles of charcoal.

After this quest

Taken from the storyline's own step order.

  • The Ebon HunterSpires of Arak · Level 30-40

    The laser should be good to go once we get it set up, there's just one more thing I need. There's a spore walker that hunts on the delta just southeast from here. It has an apparatus on its face that can fire a powerful laser - way more powerful than what we have hooked up. I want it.

Other quests with this name

This one: Horde only · Spires of Arak · Level 30-40.

The storyline at a glance

Establishing Axefall has 16 steps, from Attempted Murder to Safety Measures.

Maps its steps are placed on (steps per map): Spires of Arak (15).

Steps of this storyline count toward:

Other storylines on the Spires of Arak map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.