PSA: This quest is not ''bugged'' the way you think it is.
The game expects you to lose because you don't have the boots. After you craft the boots via Ascension Crafting, then the NPC says that ''Pelagos now has the edge to win the fight'' or something close to that.
It is simply unbalanced in a way that you're not supposed to win, but you actually can.
Quest
Into the Coliseum
A World of Warcraft quest in Bastion. Facts and objectives from the current retail game data.
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PSA: You can jump off to lose!
This is confusing and possibly bugged, so here's a tip.
IF YOU WIN ON YOUR FIRST TRY, YOU WILL NOT COMPLETE QUEST. If you fail, you will complete. However winning gives you a special reward.
So for best result, win your first match, collect reward, then enter the colliseum again and lose (just stand still, you will die in ~20sec or so). Collect chest in middle, and your quest will finish.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(60496))
Description
The time of your challenge has come! As you are not a being of Bastion, you shall act as a tactician for your soulbinds. You have developed mighty bonds between each other... let us see how they handle the coliseum. Let me know when you are ready to begin. Show us the merit of your bonds!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #1533 62.8 16.5
Coordinates
- Turn-inBastion 62.8, 16.5
/way #1533 62.8 16.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Bastion map
- More Work? about 130 yards
- Across the Shadowlands about 130 yards
- The Seal of Contrition about 170 yards
- Building the Base about 170 yards
- Power in the Sky about 180 yards
- Friend to the Forgelite about 180 yards
- Parting Words about 180 yards
- Heart of the Crest about 190 yards
- Blind Loyalty about 240 yards
- A Bittersweet Prize about 240 yards
Quests whose map markers the client places closest to this one on Bastion, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Bastion:
- Elysian Hold, Bastion
- Elysian Beacon, Bastion
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
The Path of Ascension
Part 5 of 8.
Previous: A Suitable Opponent · Next: Herald's Footpads
- 1The Path of Ascension
- 2Humble Gatherer
- 3Your Friend, Dactylis
- 4A Suitable Opponent
- 5Into the Coliseum
- 6Herald's Footpads
- 7Sourcing Your Own Materials
- 8Overcoming the Trial
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- A Suitable Opponent
The opponents you train against in the coliseum are not physical beings, but rather manifestations of such. Your first opponent is one you and your soulbinds have met numerous times before -- the Ascended Kalisthene.
After this quest
Taken from the storyline's own step order.
- Herald's Footpads
Sometimes, sheer force of will is not enough. A piece of equipment can save your life. This blueprint you found can teach you to craft your first piece of equipment. Bring it over to Dactylis. She will be able to aid you in this as well.
The storyline at a glance
The Path of Ascension has 8 steps, from The Path of Ascension to Overcoming the Trial.
Maps its steps are placed on (steps per map): Bastion (6), Elysian Hold (2).
Other storylines on the Bastion map
- The Aspirant's Crucible
- Pride or Unit
- The Crowned Prince
- The Temple of Purity
- Do Not Forget
- Chasing a Memory
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.