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Quest Log

Jumping Jellies

Jumping Jellies is a quest for level 50, added in Battle for Azeroth.

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Quest Objectives

  • Tickles saved
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
DrNigg+838via Wowhead (opens the original comment in a new tab)

What a piece of @#$% this quest is.

Good news is, I found a (fairly) consistent setup that seems to work.

From the start:

1. mount up and jump into the tornade, aim for the most left blue jelly (not the one in the middle, that's a beginners trap).
2. Bounce up till you reach the first big purple jelly
3. Turn 180 degrees and aim for Tickles (needs to be done fast).

You can actually trigger the quest completion from this first big bounce already, you can skip the annoying other midway stuff.

Good luck.

3
FlesHBoX+161via Wowhead (opens the original comment in a new tab)

This is not a bad idea. In just about any other game this might work well. The problem isn't the quest itself (once you know how to do it, the concept is pretty straight forward), the problem is that the wow engine and servers are not designed for movement puzzles like this.

I can't count how many times I have experienced problems on this type of movement quest due to simple server desync, where the server thinks you're somewhere else than where the client shows you. Multiple times I would pass right through a jelly, then bounce off the ground. This obviously does not work, because you don't have the altitude at that point to make it to the next jelly.

Blizzard needs to either address the horrible movement logic in their engine, or stop trying to make movement puzzles like this. As it stands, I am heartily in the "wait for flying" on this one. Regardless of how simple and straightforward this is on paper (or in any game with an engine that can handle it), in practice, failing because the game just decided to not let you succeed is frustrating and not fun. The amount of time this quest requires, even if you can do it easily, is just not worth the reward.

Read all 136 on Wowhead ↗

Where it comes from
Objective areaNazjatar1 mapped point
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Nazjatar Objective area 1 mapped point
Nazjatar map showing where to go for Jumping JelliesObjective area

In-game waypoint: /way #1355 61.2 28.8

Coordinates

  • Objective areaNazjatar 61.2, 28.8/way #1355 61.2 28.8

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Nazjatar map

Quests whose map markers the client places closest to this one on Nazjatar, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s first objective area marker on Nazjatar:

  • Utama's Stand, NazjatarAlliance · about 220 yards south
  • The Tidal Conflux, NazjatarHorde · about 450 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Build history

First seen in build 12.0.7.68887 (Midnight patch 12.0.7, the oldest build in our datamine).

Quest Line

Where this quest fits

The client’s own unlock condition for this quest: Requires further advancement in the Nazjatar Campaign.

Other storylines on the Nazjatar map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
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