You have to kill purple flowers around the garden and then kill any mobs that spawn but, unlike normal, the flowers are not marked in any way and don't even have nameplates when you're attacking them.
Rant: whoever made this quest was an intern (or, if I'm being generous, an inexperienced new employee) who does not know how WoW quests are done! How does their manager / supervisor / team lead or whatever not catch stuff like this?
Come to think of it, a lot of the quests in Karesh have been poorly paced and overly grindy: quest mobs with low spawn rates to the extent that you're thinking it has to be bugged; or asking us to collect 12 energy pylons, one-by-one (fighting a gaggle of annoying little mobs each time), when 4 to 6 pylons would've done fine (and is more normal 'modern WoW' quest pacing). And there have been a few more that don't spring to mind immediately.
Review: for the above reasons, not enjoying general questing in Karesh so far, which is a shame as I think the zone is visually interesting and especially great for skyriding (especially since I found out that you can fly under the rock islands and pop up where you want: I was worried there might be fatigue or an insta-kill for going too far into the void but, no).
With the above caveats as the to pacing and grindiness of individual quests, I did quite enjoy the Campaign storyline. The Xal'atath / Alleria / player-character dynamic that Xal'atath is trying to set up is amusing and it was nice to meet Ven'ari again, although I was disappointed that she did not seem to remember us very well; there was no, 'Ah, Maw Walker it is good to see you again', kind of thing. Oh well.Update (16 days later): turns out that I really didn't like Karesh. After spending that one full day there on my main, I haven't been back since. And I think I've bothered to unlock Reshii wraps on only one of my many alts. It was definitely not a conscious decision to do avoid the place, it just seems like this patch is just not at all engaging for me at the moment.
Quest
Large Sticky Voidmass
A World of Warcraft quest in K'aresh. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
I didn't seem to be able to interact with the Void-Tainted Growth flowers; I got the sword icon when I pointed my cursor at them, but clicking them did nothing. Finally figured out you have to click to select them and then use an attack ability. At least that's the way it worked on my Beast Mastery Hunter. I think they used the wrong icon--the sword usually means you can attack something when you click on it, does it not?
The flowers you are looking for are [npc=238003]. If you want a look at them, there should be a big clump of them behind [npc=230820].
/way K'aresh 48.26 57.69 Clump of Void-Tainted Growth
Quest facts
The client quest POI data records no map location for this quest, so no map is shown.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(87425))
Requirements
Read from the Blizzard quest API.
Description
Ah, yes, I've seen what you are describing! The sap from the corrupted plants is tainted with void energy. Collect several samples of the sap as you can, and I will combine it to make a Large Sticky Mass.
Community notes from Wowhead · 20 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 20 on Wowhead.
Reward details
Items you receive
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Where this quest fits
Other daily quests in K'aresh
- Calculation Container
- Marking Matrix
- Void Fused Resin
- Untethered Battery
- Pile of Voidbane Gems
- Umbral Facade
- Tazavesh Facade
- Ethereal Seal
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.