Quest
Lorewalking: The Hash'ey
Quest facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(92832))
What to do
Description
The last story I want to share is about the Darkspear trolls... and Mueh'zala. Mueh'zala is a mighty Loa of Death. Highly manipulative, he puts his plans into motion by using others as his pawns. He's used a hash'ey in the past. A hash'ey is a troll imbued with the full power of the loa.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #84 64.2 16.2
Turn-inIn-game waypoint: /way #2393 58.6 70.8
Turn-inObjective areaIn-game waypoint: /way #85 54.3 56.3
Coordinates
- Turn-inStormwind City 64.2, 16.2
/way #84 64.2 16.2 - Objective areaStormwind City 64.3, 16.1
/way #84 64.3 16.1 - Turn-inSilvermoon City 58.6, 70.8
/way #2393 58.6 70.8 - Turn-inOrgrimmar 54.3, 56.3
/way #85 54.3 56.3 - Objective areaOrgrimmar 54.3, 56.2
/way #85 54.3 56.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormwind City map
- Choose a Path
- Stranger in a New Land
- Aiding the Dragon Isles
- Avoiding Blame
- The Cult Within
- A New Direction
- Where Legends are Made
- Invitation to the Spirit Festival
- Forward, to Adventure!
- Stranger in a Strange Land
Other quests whose map markers the client places on Stormwind City.
Getting there
Flight points closest to the quest’s turn-in marker on Stormwind City:
- Stormwind, Elwynn
- Goldshire, Elwynn
- Flamestar Post, Burning Steppes
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
Lorewalking: Loa
Part 22 of 27.
Previous: Blessing of the Green Dragonflight · Next: The Loa Trials
- 16Lorewalking: The Blood Loa
- 17Legends of the Sunken Temple
- 18Step One: The Priestess
- 19Step Two: The Bloodletter
- 20Step Three: Prophet
- 21Blessing of the Green Dragonflight
- 22Lorewalking: The Hash'ey
- 23The Loa Trials
- 24Retraining the Trainees
- 25Ritual Recovery
- 26De Power of Death
- 27Avatar of Mueh'zala
Showing steps 16 to 27 of 27.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Blessing of the Green Dragonflight
You have done well, <name>. Jammal'an may have escaped our grasp, but his retreat paves the way for me to enter the temple as I desire. Stay where you are and do not move. I will hasten your return by pulling your spirit to me through the Emerald Dream. This may cause slight drowsiness.
After this quest
Taken from the storyline's own step order.
- The Loa Trials
When de loa bless the rush'kah, de trials will begin. Loa be giving tasks to teach us. Once de trials start, dey don't stop for nobody! Let's go to de altar together. Witch Doctor Tzadah will lead us in de ritual.
The storyline at a glance
Lorewalking: Loa has 27 steps, from Lorewalking: The Loa of Kings to Avatar of Mueh'zala.
Maps its steps are placed on (steps per map): Zul'Drak (8), Swamp of Sorrows (5), Echo Isles (5), Dornogal (4).
Steps of this storyline count toward:
Other storylines on the Dornogal map
- Khaz Algar Emissary
- Rise of the Red Dawn
- The Light's Summons
- Overcharged Delves
- Horrific Visions Revisited
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Lorewalking: The Loa: Decor Reward: Tome of Kings.