Quest
Lorewalking: The Blood Loa
Quest facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(92831))
Description
Not every loa is a protector and companion to trolls. There are loa that eat their followers, like the blood loa, Hakkar. In trade for sacrifices, Hakkar grants dark blood powers to his followers. But he always takes more than he gives. Hakkar the Soulflayer has absorbed so much blood from his cultists that he's become almost a perpetual threat to the world.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #84 64.2 16.2
Turn-inIn-game waypoint: /way #2393 58.6 70.8
Turn-inObjective areaIn-game waypoint: /way #85 54.3 56.6
Coordinates
- Turn-inStormwind City 64.2, 16.2
/way #84 64.2 16.2 - Objective areaStormwind City 64.3, 16.1
/way #84 64.3 16.1 - Turn-inSilvermoon City 58.6, 70.8
/way #2393 58.6 70.8 - Turn-inOrgrimmar 54.3, 56.6
/way #85 54.3 56.6 - Objective areaOrgrimmar 54.3, 56.2
/way #85 54.3 56.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Stormwind City map
- Choose a Path
- Stranger in a New Land
- Aiding the Dragon Isles
- Avoiding Blame
- The Cult Within
- A New Direction
- Where Legends are Made
- Invitation to the Spirit Festival
- Forward, to Adventure!
- Stranger in a Strange Land
Other quests whose map markers the client places on Stormwind City.
Getting there
Flight points closest to the quest’s turn-in marker on Stormwind City:
- Stormwind, Elwynn
- Goldshire, Elwynn
- Flamestar Post, Burning Steppes
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
Lorewalking: Loa
Part 16 of 27.
Previous: Convocation at Zol'Heb · Next: Legends of the Sunken Temple
- 11My Prophet, My Enemy
- 12An End to the Suffering
- 13Rampage
- 14The Gods Have Spoken
- 15Convocation at Zol'Heb
- 16Lorewalking: The Blood Loa
- 17Legends of the Sunken Temple
- 18Step One: The Priestess
- 19Step Two: The Bloodletter
- 20Step Three: Prophet
- 21Blessing of the Green Dragonflight
- 22Lorewalking: The Hash'ey
Showing steps 11 to 22 of 27.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Convocation at Zol'Heb
You must take this instrument of convocation--of summoning--to Zol'Heb just south of Gundrak. Therein you will find a circle of power. Use the convocation to force the prophet of Akali to appear. My heart goes out to you, <name>.
After this quest
Taken from the storyline's own step order.
- Legends of the Sunken Temple
I will need you to enter the temple first, <name>. I can join you once a path is secure, but I dare not enter blindly. Turned against my kind, I would be a vicious enemy. You can start by descending the stairs behind me. Then, swim through the flooded depths of the Broken Hall.
The storyline at a glance
Lorewalking: Loa has 27 steps, from Lorewalking: The Loa of Kings to Avatar of Mueh'zala.
Maps its steps are placed on (steps per map): Zul'Drak (8), Swamp of Sorrows (5), Echo Isles (5), Dornogal (4).
Steps of this storyline count toward:
Other storylines on the Dornogal map
- Khaz Algar Emissary
- Rise of the Red Dawn
- The Light's Summons
- Overcharged Delves
- Horrific Visions Revisited
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.