If this is like Skycaller Shutdown, then it might not pop up if you've reached level 120.
Quest
Monsters of Zem'lan
A World of Warcraft quest in Vol'dun. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
this is BONUS OBJECTIVE it pop's up once you do some quest in the area
i put link in suggested video
Quest facts
The Blizzard quest API has no row for this quest, so its quest text and rewards are not shown - only what the client game files carry.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(47647))
Requirements
Read from the quest filters in the current retail client build.
Objectives
- Defeat 384 targets in Vol'dun
- Assault the Port of Zem'lan
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaIn-game waypoint: /way #864 35.4 78.4
Coordinates
- Objective areaVol'dun 35.4, 78.4
/way #864 35.4 78.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Vol'dun map
- Maroon 'em with Fire about 210 yards
- The Grinning Idols about 220 yards
- Overdue Mutiny about 220 yards
- The Yard Arm of the Law about 220 yards
- My Last Day Alive about 220 yards
- Lost in Zem'lan about 240 yards
- Escaping Zem'lan about 240 yards
- The Day the Port Fell about 250 yards
- Splitting Up about 370 yards
- Delayed Deathification about 370 yards
Quests whose map markers the client places closest to this one on Vol'dun, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Vol'dun:
- Deadwood Cove, Vol'dun
- Scorched Sands Outpost, Vol'dun
- Goldtusk Inn, Vol'dun
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 3 comments
Top 2 shown above · 1 more hereThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
Does not appear to exist on live. Removed in beta perhaps?
Quest chain
- 1Overdue Mutiny
- 2Monsters of Zem'lan
Step 2 of 2. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.
Where this quest fits
Before this quest
Taken from the quest's prerequisites.
- Overdue Mutiny
I used to be a Zandalari, <name>. Long ago, before dis curse. We were all Zandalari pirates, proudly sailing under de black flag of our captain, Zem'lan. Now look at us... undead monsters, forced to serve our eternal captain like slaves. Well, I be done with dis.
Other storylines on the Vol'dun map
- Dunes of Vol'dun
- Champion of the Arena
- The Warguard's Fate
- Blood on the Sand
- Port of Zem'lan
- Goldtusk Inn
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.