To complete this quest you need to click on questgiver and free him from chains.
Overdue Mutiny quest video: https://www.youtube.com/watch?v=3lt03EwLTzs
This quest is part of the Vol'dun Port of Zem'lan questchain. All Vol'dun quests: Secrets in the Sands <= more info insideID#QuestQuest ChainQuestgiverSubzoneVideo122Port of Zem'lan Event[npc=128261]Port of Zem'lanhttps://youtu.be/PnZulYNxM3E1241Port of Zem'lan [currency=1553][npc=136309]Port of Zem'lanhttps://youtu.be/4QIJ7nkY6ww128Port of Zem'lanTreasure MapPort of Zem'lanhttps://youtu.be/ts_YUoaxtbE130Port of Zem'lan[npc=136779]The Golden Islehttps://youtu.be/is3ssAytZWIId column is approximate quest № In Vol'dun storyline Secrets in the Sands <= more info
# is additional ordering info. Can take multiple quests at the same time if you see a number there
Quest
Overdue Mutiny
A World of Warcraft quest in Vol'dun. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(51054))
Requirements
Read from the Blizzard quest API.
What to do
Description
I used to be a Zandalari, {name}. Long ago, before dis curse. We were all Zandalari pirates, proudly sailing under de black flag of our captain, Zem'lan. Now look at us... undead monsters, forced to serve our eternal captain like slaves. Well, I be done with dis. De curse can't be broken, but we can still mutiny! What say you? It gonna be tough, but I promise treasure and a chance to kill de notorious Pirate-King Zem'lan who murdered your vulpera friend. Help me down, and we be gettin' started.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #864 35.3 83.2
Coordinates
- Turn-inVol'dun 35.3, 83.2
/way #864 35.3 83.2 - Objective areaVol'dun 35.4, 83.8
/way #864 35.4 83.8
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Vol'dun map
- I Heard You Lost the Herd about 560 yards
- Alpacas Gone Wild about 560 yards
- Snarltooth's Last Laugh about 560 yards
- The Chef's Apprentice about 590 yards
- Savage Saurolisks about 590 yards
- They Might Be Delicious about 590 yards
- Hungry Mouths To Feed about 640 yards
- Vol'duni Fried Chicken about 640 yards
- The Captain's Cache about 640 yards
- Captain Hartford about 640 yards
Quests whose map markers the client places closest to this one on Vol'dun, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Vol'dun:
- Scorched Sands Outpost, Vol'dun
- Goldtusk Inn, Vol'dun
- Temple of Akunda, Vol'dun
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Reward details
Reputation: Voldunai +10
Comprised of exiles and scavengers, the Voldunai use their knowledge of the sands to thrive where others would wither and die.
Reputation group: Battle for Azeroth.
Other quests in Vol'dun that reward Voldunai reputation: Into the Dunes (+75), Secrets in the Sand (+75), Searching for Survivors (+75), Restorative Venom (+75), A Balm to Calm (+10), Knickknack Takeback (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Port of Zem'lan
Part 5 of 15.
Previous: The Day the Port Fell · Next: The Yard Arm of the Law
- 1Lost in Zem'lan
- 4The Day the Port Fell
- 5Overdue Mutiny
- 6The Yard Arm of the Law
- 7My Last Day Alive
- 8Maroon 'em with Fire
- 9The Grinning Idols
- 10The Golden Isle
- 11Our Share of the Plunder
- 12The First Time I Died
- 13This Be Mutiny
- 14Escaping Zem'lan
- 15A Strange Delivery
Storyline order is the client’s own QuestLine data from the current retail build.
Quest chain
- 1Overdue Mutiny
- 2Monsters of Zem'lan
Step 1 of 2. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- The Day the Port Fell
Dis be a cursed land, <race>. Feel it in your bones: de cold chill of death... and undeath. De Pirate-King Zem'lan rules dis port, with his crew of de eternal damned. If you be lookin' for honor or noble adventure, you won't find it here.
After this quest
Taken from the storyline's own step order.
- The Yard Arm of the Law
I'm not de only pirate Zem'lan has had strung up around de port. Hangin' on de yard arm is his favorite form of punishment for de crew. We can't feel pain and don't stay dead, so his options are limited. Look for more crewmates hangin' around town. Tell dem to meet me here after you free dem.
The storyline at a glance
Port of Zem'lan has 15 steps, from Lost in Zem'lan to A Strange Delivery.
Maps its steps are placed on (steps per map): Vol'dun (15).
Other storylines on the Vol'dun map
- Dunes of Vol'dun
- Champion of the Arena
- The Warguard's Fate
- Blood on the Sand
- Goldtusk Inn
- The Sands of Vol'dun
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.