First quest That you can take from Scouting Map in Dazar'alor Zuldazar.
It starts Vol'dun zone story.Vol'dun quest video: https://www.youtube.com/watch?v=ZnJmtNI4Abw
This quest is part of the Vol'dun Unlikely Allies questchain. All Vol'dun quests: Secrets in the Sands <= more info insideID#QuestSidequest ChainQuestgiverSubzoneVideo61Unlikely Allies[npc=130474]Shrouded Hollowhttps://youtu.be/LmcQxOXVfaoId column is approximate quest № In Vol'dun storyline
# is additional ordering info. Can take multiple quests at the same time if you see a number there
Quest
Vol'dun
A World of Warcraft quest in Zuldazar. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you are here because you cannot get this quest from the Scouting Map, and you've done the main storylines in both Zuldazar and Nazmir, one reason why may be because you have not started the Zuldazar story line Blood Gate.
The Blood Gate storyline starter quest is also named The Blood Gate, which is a breadcrumb quest.
When you finish the Blood Gate storyline, you are sent back to Baine and the table now has the yellow ! marker and quest for Vol'dun.
My charachter was level 120 and I hadn't played on her for a long time, so I couldn't remember my progressions. I wanted to go through the Vol'dun questchains so I could unlock the Voldunai but couldn't find any main quests in Vol'dun nor the start quest in Dazar'alor. But after I unlocked the Drustvar zone, then the quest appeared.
If you like me can't select Vol'dun on the scouting map and therefore not get the Vol'dun quest, then check if you have a quest to unlock one of the alliance zones. That was my case I believe, because this got available after I unlocked Drustvar. Both Vol'dun and Drustvar was the last zones I unlocked out of all 6 horde and alliance zones.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(47513))
Requirements
Read from the Blizzard quest API.
Description
General Jakra'zet detests the Horde and cannot be trusted. As long as he remains in power, the city will never be safe. We are not alone in our suspicions. Speak to Princess Talanji to follow up.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #862 57.8 44.3
Coordinates
- Turn-inZuldazar 57.8, 44.3
/way #862 57.8 44.3 - Objective areaZuldazar 57.9, 44.7
/way #862 57.9 44.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zuldazar map
- Zuldazar same spot
- The Prophet's Ploy same spot
- Zanchuli Disbanded same spot
- Halting the Empire's Fall same spot
- Royal Report about 20 yards
- Trust of a King about 20 yards
- Zandalar Forever! about 20 yards
- False Prophecies about 20 yards
- The Bargain is Struck about 30 yards
- Rastakhan about 50 yards
Quests whose map markers the client places closest to this one on Zuldazar, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Zuldazar:
- The Great Seal
- The Sliver, Zuldazar
- Temple of the Prophet, Zuldazar
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 11 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 11 on Wowhead.
Reward details
Reputation: Voldunai +10
Comprised of exiles and scavengers, the Voldunai use their knowledge of the sands to thrive where others would wither and die.
Reputation group: Battle for Azeroth.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Dunes of Vol'dun
Part 1 of 66.
Next: Discreet Discussions
- 1Vol'dun
- 2Discreet Discussions
- 3Rumors of Exile
- 4Into the Dunes
- 5Armed and Ready
- 6Dressed for Battle
- 7Answering Their Attacks
- 8Plans for Attack
- 9An Explosive Exit
- 10Restorative Venom
- 11Freshly Squeezed
- 12A Balm to Calm
Showing steps 1 to 12 of 66.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Discreet Discussions
General Jakra'zet cannot be trusted. He is up to something, but I do not know what. Any who question his actions earn demselves a trip to de sands. As long as he remains in power, my city will never be safe. Speak to his guards. See what you can find out, but be discreet.
The storyline at a glance
Dunes of Vol'dun has 66 steps, from Vol'dun to Informing the Horde.
Maps its steps are placed on (steps per map): Vol'dun (60), Zuldazar (5), Dazar'alor (1).
Steps of this storyline count toward:
Other storylines on the Zuldazar map
- Unrest in Zuldazar
- Among the People
- Gaining a Foothold
- Serious Monkey Business
- The Strike on Zuldazar
- Warbeast Kraal
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.