Turn in location is dead Meeki in the Port of Zem'lan.
/way 35.43 83.41 Turn inLost in Zem'lan quest video: https://www.youtube.com/watch?v=qdPiRfuBIyY
This quest is part of the Vol'dun Port of Zem'lan questchain. All Vol'dun quests: Secrets in the Sands <= more info insideID#QuestQuest ChainQuestgiverSubzoneVideo122Port of Zem'lan Event[npc=128261]Port of Zem'lanhttps://youtu.be/PnZulYNxM3E1241Port of Zem'lan [currency=1553][npc=136309]Port of Zem'lanhttps://youtu.be/4QIJ7nkY6ww128Port of Zem'lanTreasure MapPort of Zem'lanhttps://youtu.be/ts_YUoaxtbE130Port of Zem'lan[npc=136779]The Golden Islehttps://youtu.be/is3ssAytZWIId column is approximate quest № In Vol'dun storyline Secrets in the Sands <= more info
# is additional ordering info. Can take multiple quests at the same time if you see a number there
Quest
Lost in Zem'lan
A World of Warcraft quest in Vol'dun. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(48324))
Requirements
Read from the Blizzard quest API.
What to do
Description
Legends say that a mountain of treasure sits deep inside the Port of Zem'lan, pillaged from every corner of Azeroth. But it's guarded by unkillable, eternal monsters. No vulpera or exile has ever stolen treasure from the Port of Zem'lan and made it out alive. My caravan was going to be the first. Our scout, Meeki snuck in to figure out a route, but he never came back. It would be wisest for you to leave here and never return. But, if you go into the port, please find Meeki.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #864 35.3 83.7
Coordinates
- Turn-inVol'dun 35.3, 83.7
/way #864 35.3 83.7 - Objective areaVol'dun 38.9, 77.3
/way #864 38.9 77.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Vol'dun map
- I Heard You Lost the Herd about 570 yards
- Alpacas Gone Wild about 570 yards
- Snarltooth's Last Laugh about 570 yards
- The Chef's Apprentice about 600 yards
- Savage Saurolisks about 600 yards
- They Might Be Delicious about 600 yards
- The Captain's Cache about 620 yards
- Captain Hartford about 630 yards
- Hungry Mouths To Feed about 640 yards
- Vol'duni Fried Chicken about 640 yards
Quests whose map markers the client places closest to this one on Vol'dun, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Vol'dun:
- Scorched Sands Outpost, Vol'dun
- Goldtusk Inn, Vol'dun
- Temple of Akunda, Vol'dun
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Port of Zem'lan
Part 1 of 15.
Next: The Day the Port Fell
- 1Lost in Zem'lan
- 4The Day the Port Fell
- 5Overdue Mutiny
- 6The Yard Arm of the Law
- 7My Last Day Alive
- 8Maroon 'em with Fire
- 9The Grinning Idols
- 10The Golden Isle
- 11Our Share of the Plunder
- 12The First Time I Died
- 13This Be Mutiny
- 14Escaping Zem'lan
- 15A Strange Delivery
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- The Day the Port Fell
Dis be a cursed land, <race>. Feel it in your bones: de cold chill of death... and undeath. De Pirate-King Zem'lan rules dis port, with his crew of de eternal damned. If you be lookin' for honor or noble adventure, you won't find it here.
The storyline at a glance
Port of Zem'lan has 15 steps, from Lost in Zem'lan to A Strange Delivery.
Maps its steps are placed on (steps per map): Vol'dun (15).
Other storylines on the Vol'dun map
- Dunes of Vol'dun
- Champion of the Arena
- The Warguard's Fate
- Blood on the Sand
- Goldtusk Inn
- The Sands of Vol'dun
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.