Can't start this quest chain?
...Neither could I until I completed the Magni quest in Silithus. I avoided it (not knowing) because I was primarily focused on doing the Kul Tiris quests and didn't want to stray. Couldn't for the life of me understand why I couldnt get "uniting Kul Tiris" to pop or any of Blood on the Sand quest chain. Couldn't find any info in searches either (though admittedly I probably just skimmed some guide somewhere too quickly). I hope this helps anyone who might be stuck like I was
Quest
Overseas Assassination
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Playing in Shadowlands, or beyond, and can't figure out why you can't start this quest chain?
It's because you need your Heart of Azeroth from Magni in Silithus. Yeah, I skipped it too. Absolutely nowhere does it tell you that you need it, but you do.
In order to start that quest chain you will have to loot an item that requires the HoA. The easiest way to do this is to buy a piece of PvP gear from the BFA expansion, such as the head, that give you azerite powers. This will start the A Dying World quest chain, which takes about 15 minutes, and gives you the HoA.
It took me 3 days to realize this. God speed, fellow frustrated WoW players.
Talk to [npc=142374] at Wind's Redemption ship and get to Wind's Redemption and get to Vol'dun.
Overseas Assassination quest video: https://www.youtube.com/watch?v=AFNoNSIVfk0
This quest is a part of the Alliance War Campaign (gated behind the [faction=2159] reputation).
Blood on the Sand questchain of the Ready for War achievement.54<Blood on the Sand[npc=135612]Wind's Redemptionhttps://youtu.be/AFNoNSIVfk0
Id column is approximate quest № In storyline (Ready for War <= for more info)
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(52026))
Requirements
Read from the Blizzard quest API.
Description
Ready to go to war, {name}? Mathias Shaw has assembled a list of priority Horde targets, and the first is an influential blood elf by the name of Arlethal Sunwatcher. Intelligence shows that he's the highest ranking member of the Reliquary, an elite blood elf excavation force. He's just standing out in the middle of the desert in Vol'dun, practically begging to be assassinated. Shall we?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #864 37.7 35.9
Objective areaIn-game waypoint: /way #895 74.1 26.3
Coordinates
- Turn-inVol'dun 37.7, 35.9
/way #864 37.7 35.9 - Objective areaTiragarde Sound 74.1, 26.3
/way #895 74.1 26.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Vol'dun map
- Establish a Beachhead same spot
- Reporting In same spot
- Champion: Magister Umbric about 20 yards
- Ooh Rah! about 130 yards
- Voyage to the West about 180 yards
- Honor Bound about 330 yards
- Unexpected Aid about 330 yards
- Poisoned Barbs about 330 yards
- Antidote Application about 330 yards
- Sun-Speckled Dunes about 450 yards
Quests whose map markers the client places closest to this one on Vol'dun, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Vol'dun:
- Shatterstone Harbor, Vol'dun
- Sanctuary of the Devoted, Vol'dun
- Vulture's Nest, Vol'dun
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 24 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 24 on Wowhead.
Storyline
Blood on the Sand
Part 1 of 16.
Our first Horde VIP target is Arlethal Sunwatcher, a high-ranking member of the Reliquary. Taking him out will show the Horde that no one is safe from the Alliance, even across an ocean.
Next: The Vol'dun Plan
- 1Overseas Assassination
- 2The Vol'dun Plan
- 3Comb the Desert
- 4Dirty Work
- 5Keep Combing
- 6Classic Reliquary
- 7Never Stop Combing
- 8A Message to the Zandalari
- 9Improvised Survival
- 10They Have Alpacas Here
- 11Splitting Up
- 12Delayed Deathification
Showing steps 1 to 12 of 16.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- The Vol'dun Plan
Our target: Arlethal Sunwatcher, High Examiner of the Reliquary. Before we charge off blindly into the dunes, however, I'd like to hold a quick strategy meeting with you and the others.
The storyline at a glance
Blood on the Sand has 16 steps, from Overseas Assassination to Blood on the Sand.
Maps its steps are placed on (steps per map): Vol'dun (16).
Steps of this storyline count toward:
Other storylines on the Vol'dun map
- Dunes of Vol'dun
- Champion of the Arena
- The Warguard's Fate
- Port of Zem'lan
- Goldtusk Inn
- The Sands of Vol'dun
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.