Use the boat and get back to the mainland.
Then run to the Camp Lastwind.
/way 38.82 77.34 Turn in locationEscaping Zem'lan quest video: https://www.youtube.com/watch?v=O4V3SdfWuME
This quest is part of the Vol'dun Port of Zem'lan questchain. All Vol'dun quests: Secrets in the Sands <= more info insideID#QuestQuest ChainQuestgiverSubzoneVideo122Port of Zem'lan Event[npc=128261]Port of Zem'lanhttps://youtu.be/PnZulYNxM3E1241Port of Zem'lan [currency=1553][npc=136309]Port of Zem'lanhttps://youtu.be/4QIJ7nkY6ww128Port of Zem'lanTreasure MapPort of Zem'lanhttps://youtu.be/ts_YUoaxtbE130Port of Zem'lan[npc=136779]The Golden Islehttps://youtu.be/is3ssAytZWIId column is approximate quest № In Vol'dun storyline Secrets in the Sands <= more info
# is additional ordering info. Can take multiple quests at the same time if you see a number there
Quest
Escaping Zem'lan
A World of Warcraft quest in Vol'dun. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
2 of the mutinous crew are holding treasure chests and 1 is holding a Panderan statue. I was thinking, wow, they raided quite far for that but then I realize Pandaria is not that far from Zandalar on the map.
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(51062))
Requirements
Read from the Blizzard quest API.
What to do
Description
Pirate-King Zem'lan was right about one thing: he won't stay dead for long. We gotta take our treasure and get out of here while we got de chance. We can take de boat, but we'll need a place to hide out for awhile. Are your vulpera friends open to housin' a few stowaways? <First Mate Jamboya motions to the piles of treasure in his boat.> Clearly, we can pay dem for their trouble.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #864 38.9 77.3
Coordinates
- Turn-inVol'dun 38.9, 77.3
/way #864 38.9 77.3 - Objective areaVol'dun 30.3, 86.3
/way #864 30.3 86.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Vol'dun map
- I Heard You Lost the Herd about 230 yards
- Alpacas Gone Wild about 230 yards
- Snarltooth's Last Laugh about 230 yards
- The Chef's Apprentice about 310 yards
- Savage Saurolisks about 310 yards
- They Might Be Delicious about 310 yards
- Hungry Mouths To Feed about 320 yards
- Vol'duni Fried Chicken about 320 yards
- Wasteland Survivor about 320 yards
- Stolen Goods about 320 yards
Quests whose map markers the client places closest to this one on Vol'dun, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Vol'dun:
- Scorched Sands Outpost, Vol'dun
- Goldtusk Inn, Vol'dun
- Temple of Akunda, Vol'dun
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
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Reward details
Reputation: Voldunai +10
Comprised of exiles and scavengers, the Voldunai use their knowledge of the sands to thrive where others would wither and die.
Reputation group: Battle for Azeroth.
Other quests in Vol'dun that reward Voldunai reputation: Into the Dunes (+75), Secrets in the Sand (+75), Searching for Survivors (+75), Restorative Venom (+75), A Balm to Calm (+10), Knickknack Takeback (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Port of Zem'lan
Part 14 of 15.
Previous: This Be Mutiny · Next: A Strange Delivery
- 1Lost in Zem'lan
- 4The Day the Port Fell
- 5Overdue Mutiny
- 6The Yard Arm of the Law
- 7My Last Day Alive
- 8Maroon 'em with Fire
- 9The Grinning Idols
- 10The Golden Isle
- 11Our Share of the Plunder
- 12The First Time I Died
- 13This Be Mutiny
- 14Escaping Zem'lan
- 15A Strange Delivery
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- This Be Mutiny
It be time to face Pirate-King Zem'lan and bring dis mutiny to bear, <name>. Zem'lan keeps a gong at de top of his treasure isle dat any crew member can ring to challenge him to a fight. I only ever seen one lass brave enough to ring it, and it didn't end well for her.
After this quest
Taken from the storyline's own step order.
- A Strange Delivery
The last time our caravan rolled through the Whistlebloom Oasis, we found an odd Zandalari living in a cave. We traded a few things and he paid me upfront to bring him a pineapple. I don't know why. It took me a long time to find one, but a vulpera holds up her end of the trade.
The storyline at a glance
Port of Zem'lan has 15 steps, from Lost in Zem'lan to A Strange Delivery.
Maps its steps are placed on (steps per map): Vol'dun (15).
Other storylines on the Vol'dun map
- Dunes of Vol'dun
- Champion of the Arena
- The Warguard's Fate
- Blood on the Sand
- Goldtusk Inn
- The Sands of Vol'dun
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.