Any of the dialogue options you choose when introducing yourself to Rhan'ka's "staff" will be sufficient for the quest, but good lord this dialogue is golden. I thought I'd jot it down here if anyone was curious about what they missed out on when they made their selection.
- Meet Grenja
- <Grenja looks surprisingly happy for a skull.>
Player: Well met!
Rhan'ka: Grenja be our resident bard. She'll play any song ya ask her... as long as it's drums. She likes smashing things. Hopefully not ya face, ha! She won't, she won't... She might.
Player: I bet you'd make a great doorstop.
Rhan'ka: Good eye, <player>! Back in Zuldazar, Grenja got us outta a lot of sticky situations. She held open, and knocked down, a lot of doors for us... People too, actually.
Player: <Attempt to beat Grenja in a staring contest.>
Rhan'ka: ...You okay, <player>? Ya freaking Grenja out... Ya having a heat stroke?
Player: <Introduce yourself politely.>
Rhan'ka: Hold on, she can't hear ya over de incessant pounding of her drum. Take a break, Grenja! <Player> is trying to greet ya. Grenja's our bard, but sometimes she be forgettin' people need to talk in here.
- Meet Volni
- <Volni looks like she's stuck in a perpetual state of screaming.>
Player: Umm... Hello?
Rhan'ka: Ha! Volni, be nice. Dey mighta gotten dressed in de dark... Ya not wrong, though!
Player: I like your hat.
Rhan'ka: Ya not fooling anyone, Volni. I know you love de hat I got ya, and I'm not moving it until ya admit it!
Player: <Mumble something about how crazy this is.>
Rhan'ka: Speak up! I can't eavesdrop if ya two jerboas be mumbling over dere!
Player: <Introduce yourself politely.>
Rhan'ka: Volni, stop challenging all of our guests to duels! De last two you killed never paid their bill.
- Meet Man'zul
- <Man'zul's eyepatch twitches with magic.>
Player: Your eyepatch is very fearsome.
Rhan'ka: Yes, I heard what <player> said, Man'zul. I still think ya eyepatch be uglier than a saurolisk's backside.
Player: Can I have your stuff?
Rhan'ka: Ha! I like ya style, <player> but I beat ya to it. All he's got left is dat ugly eyepatch and dazzling smile.
Player: <Whisper that you think his eyepatch is stupid.>
Rhan'ka: Man'zul! Dis be a family-friendly inn. Those days are behind us.
Player: <Introduce yourself politely.>
Rhan'ka: Yes, yes, Man'zul. We shoulda listened to you. You didn't deserve dis fate. We shoulda stuck to ya plan. You so smart. I remember. Now shush, or I'll pinch ya nose again!Well done Blizzard, this dialogue got a good laugh out of me.
Quest
Meet the Goldtusk Gang
A World of Warcraft quest in Vol'dun. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Heh, you need to talk to the sculls on the ground
All dialog option counts for the quest.
All 3 sculls are in the same cave near the questgiver.
- Grenja Near the cauldron
- Volni Right, near the voodoo mask
- Man'zul Behind the questgiver with banana
Meet the Goldtusk Gang quest video: https://www.youtube.com/watch?v=1M4RFT_ux0g
This quest is part of the Vol'dun Whistlebloom Oasis questchain. All Vol'dun quests: Secrets in the Sands <= more info insideID#QuestQuest ChainQuestgiverSubzoneVideo1351WANTED: CEPWhistlebloom Oasis[npc=122723]Goldtusk Innhttps://youtu.be/pDr9n_fimwo1362Whistlebloom Oasis[npc=122723]Goldtusk Innhttps://youtu.be/1M4RFT_ux0g1371Whistlebloom Oasis[npc=122723]Goldtusk Innhttps://youtu.be/VcbzWtdf3B01382Whistlebloom Oasis [currency=1553][npc=138749]Dead Man's Passhttps://youtu.be/JNX1rFdkl0I1391Whistlebloom Oasis[npc=138749]Dead Man's Passhttps://youtu.be/wLwpsOU2EtU1413Whistlebloom Oasis[npc=122723]Goldtusk Innhttps://youtu.be/X2fURQKbCIE142Whistlebloom Oasis[npc=133833]The Four Stingershttps://youtu.be/9yGqKYhxNR0143Whistlebloom Oasis[npc=133833]The Four Stingershttps://youtu.be/nKbXQ-ABiIY1451Whistlebloom Oasis[npc=122725]Goldtusk Innhttps://youtu.be/9_PfuYT5AvU1473Unlocks Oasis flightpoint[npc=123729]Whistlebloom Oasishttps://youtu.be/HSC9wAPCdLEId column is approximate quest № In Vol'dun storyline Secrets in the Sands <= more info
# is additional ordering info. Can take multiple quests at the same time if you see a number there
Raise your hand if you abandoned the quest 3 times to select all the options on all skulls!
This is so perfect. It's super funny, but in a way it's also sad.
Regardless, I've been laughing the past few minutes. Thank you Blizzard :D
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(47497))
Requirements
Read from the Blizzard quest API.
Description
Greetings, traveler, and welcome to de Goldtusk Inn! Unless you're here to kill us... In which case, get out. Otherwise, sit down and enjoy de mess! I mean, don't mind de mess. EAT DE MESS! No, don't eat de mess. Ignore it! <Rhan'ka turns to the skull with the eyepatch and shouts furiously in Zandalari.> Ha, don't mind him. All exiles are welcome to rest at de Goldtusk Inn, de only luxury lodge in dese harsh dunes. Come, let me introduce you to de staff.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #864 43.5 60.2
Coordinates
- Turn-inVol'dun 43.5, 60.2
/way #864 43.5 60.2 - Objective areaVol'dun 43.7, 60.3
/way #864 43.7 60.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Vol'dun map
- A Strange Delivery same spot
- The Abandoned Passage about 200 yards
- Atul'Aman about 360 yards
- The Strongest Rope in Vol'dun about 650 yards
- Inconvenient Spirits about 650 yards
- Zandalari Treasure Trove about 650 yards
- Ranishu Are Resources about 650 yards
- An Army's Arsenal about 650 yards
- Siphoning Souls about 650 yards
- They've Got Golems about 650 yards
Quests whose map markers the client places closest to this one on Vol'dun, nearest first. Distances are straight lines between the markers.
Getting there
Horde flight points closest to the quest’s turn-in marker on Vol'dun:
- Goldtusk Inn, Vol'dun
- Scorched Sands Outpost, Vol'dun
- Vulpera Hideaway, Vol'dun
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 9 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 9 on Wowhead.
Reward details
Reputation: Voldunai +10
Comprised of exiles and scavengers, the Voldunai use their knowledge of the sands to thrive where others would wither and die.
Reputation group: Battle for Azeroth.
Other quests in Vol'dun that reward Voldunai reputation: Into the Dunes (+75), Secrets in the Sand (+75), Searching for Survivors (+75), Restorative Venom (+75), A Balm to Calm (+10), Knickknack Takeback (+75).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Goldtusk Inn
Part 1 of 14.
Next: Dirty Work for Dirty Drinks
- 1Meet the Goldtusk Gang
- 2Dirty Work for Dirty Drinks
- 3Rhan'ka's Lost Friend
- 4The Great Cranium Caper
- 5Gozda'kun the Slaver
- 6The Best Honey In Vol'dun
- 7Harvesting "Honey"
- 8Unconventional Aromatics
- 9Powerful Spirits
- 10The Best Kill is Overkill
- 11Restocking the Buffet
- 12Creative Marketing
- 13A Goldtusk Greeting
- 14Ruins-Level Marketing
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Dirty Work for Dirty Drinks
Guests gotta earn their keep at de Goldtusk Inn. What say you help me clear out some scorpids at one of our off-site excursion locations? De delightful Dead Man's Pass! Normally, you'd need to purchase our Warlord Package to be allowed access, but I'll make an exception dis time.
The storyline at a glance
Goldtusk Inn has 14 steps, from Meet the Goldtusk Gang to Ruins-Level Marketing.
Maps its steps are placed on (steps per map): Vol'dun (14).
Other storylines on the Vol'dun map
- Dunes of Vol'dun
- Champion of the Arena
- The Warguard's Fate
- Blood on the Sand
- Port of Zem'lan
- The Sands of Vol'dun
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.