I don't even want to know how a prisoner managed to keep a sword or two-handed mace hidden on their person...
Quest
Prisoners
A World of Warcraft quest in Abyssal Depths. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you're interested in getting this quest, the item that starts it (Twilight Cage Key) won't drop from the mobs in L'ghorek until you complete every quest until "Communing with the Ancient." I opened a ticket earlier to receive this same info. Good luck!
The quest is working, but it takes a ludicrously long time for the doors on the cages to close after they've been opened. The prisoner inside that you have freed will respawn long before the doors close.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26144))
Requirements
Read from the Blizzard quest API.
What to do
Description
The Twilight cultist dropped this key. Use it to free the Alliance prisoners in the cages inside of L'ghorek. Hurry before the prisoners become sacrifices to whatever lurks below!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Abyssal Depths map
- Full Circle about 1,090 yards
Quests whose map markers the client places closest to this one on Abyssal Depths, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s first objective area marker on Abyssal Depths:
- Darkbreak Cove, Vashj'ir
- Tranquil Wash, Vashj'ir
- Silver Tide Hollow, Vashj'ir
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 14 comments
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Choose one of these rewards:
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Reward details
Pick one of these
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Vashj'ir, Abyssal Depths
Part 38 of 43.
Previous: Ascend No More! · Next: Prisoners
- 32Unplug L'ghorek
- 33Fiends from the Netherworld
- 34Fiends from the Netherworld
- 35Communing with the Ancient
- 36Runestones of Binding
- 37Ascend No More!
- 38Prisoners
- 39Prisoners
- 40Twilight Extermination
- 41All that Rises
- 42Defending the Rift
- 43Defending the Rift
Showing steps 32 to 43 of 43.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Ascend No More!
TO STOP... THEIR... RITUALS OF ASCENSION... YOU MUST DESTROY... THE ANCIENT CONDUITS. THEY USE... THE CONDUITS TO... SIPHON... MY ENERGIES AWAY... AND MAKE... ASCENDANTS. A FIGHT WITH... NEPTULON IS IMMINENT. THE TWILIGHT'S HAMMER... MUST BE DENIED... THESE CREATURES.
After this quest
Taken from the storyline's own step order.
- Twilight Extermination
NOW, TAKE... THE ATTUNED RUNESTONE... AND USE... IT TO POSSESS... ONE OF... THE BOUND TORRENTS... AT... THE CENTRAL TEMPLE. THEY WILL IGNORE... YOU. YOU ARE BENEATH... THEIR NOTICE. USE... THE ELEMENTAL'S POWERS... TO DESTROY... THE TWILIGHT DEVOTEES... AND... THEIR... FACELESS OVERSEERS.
Other quests with this name
This one: Alliance only · Abyssal Depths · Level 30-35.
The storyline at a glance
Vashj'ir, Abyssal Depths has 43 steps, from Bio-Fuel to Defending the Rift.
Maps its steps are placed on (steps per map): Abyssal Depths (30), Kelp'thar Forest (12), Vashj'ir (1).
Steps of this storyline count toward:
Other storylines on the Abyssal Depths map
- Vashj'ir, Kelp'thar Forest & Shimmering Expanse
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.