Kill Grimtotem Elder or Grimtotem Breaker to collect 5 keys and then open 5 cages, which are to the sides of the small huts.
Not every Grimtotem holds a key, so you will have to kill many.
Quest
Prisoners of the Grimtotems
A World of Warcraft quest in Dustwallow Marsh. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Prisoners of the Grimtotems https://www.youtube.com/watch?v=q-rPbokTsPY
I can't do this because I am to high a level. Seems like I have to do the raptor quest in order to do this one, but the raptor quest requires me hit a raptor and then lasso it, but if I hit the raptor it dies
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27245))
Requirements
Read from the Blizzard quest API.
What to do
Description
We're doing all we can to keep the Grimtotem raiders at bay, but they keep launching assaults on the tower. Even worse, they've managed to discover and capture the patrols the captain sends out to gather information and safeguard the road. I suspect the captives are being held in Blackhoof Village, to the northwest. Knowing the Grimtotems, the defenders of the village probably carry the keys to the prisoners' cages with them. I don't care what you have to do, {class}, just bring back my men alive.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #70 46.7 23.0
Coordinates
- Turn-inDustwallow Marsh 46.7, 23.0
/way #70 46.7 23.0 - Objective area (centre of the marked area)Dustwallow Marsh 41.4, 12.1
/way #70 41.4 12.1 - Objective area (centre of the marked area)Dustwallow Marsh 42.5, 13.5
/way #70 42.5 13.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Dustwallow Marsh map
- Honor the Flame about 1,000 yards
- The Sullied Banner about 1,260 yards
- Aftershocks about 1,540 yards
- Breaking the Cycle about 1,540 yards
- Creative Solutions about 1,540 yards
- A Bitter Reunion about 1,720 yards
Quests whose map markers the client places closest to this one on Dustwallow Marsh, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Dustwallow Marsh:
- Northwatch Hold, Southern Barrens
- Fort Triumph, Southern Barrens
- Theramore, Dustwallow Marsh
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 5 comments
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Other quests on the Dustwallow Marsh map
Storyline
Dustwallow Marsh
Part 51 of 83.
Previous: Unleash the Raptors · Next: Tabetha's Assistance
- 46A Grim Connection
- 47Confirming the Suspicion
- 48Arms of the Grimtotems
- 49Raptor Captor
- 50Unleash the Raptors
- 51Prisoners of the Grimtotems
- 52Tabetha's Assistance
- 53Raze Direhorn Post!
- 54Justice for the Hyals
- 55Peace at Last
- 56The Theramore Docks
- 57Inspecting the Ruins
Showing steps 46 to 57 of 83.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Unleash the Raptors
Now that we've got our raptors, our next move is to "encourage" them to attack the Grimtotems at Blackhoof Village to the northwest. I've got a leftover haunch of... well, it doesn't really matter what it is. It'll be your bait.
After this quest
Taken from the storyline's own step order.
- Tabetha's Assistance
I can't spare any men to help search for a second Grimtotem outpost, but I think I know of someone who might be able to help you. Deep in the Quagmire, to the south, there is a small farmstead owned by Tabetha.
Also counted by Dustwallow Marsh Quests
Its criteria name 11 quests; others include:
- Jarl Needs a Blade
- Cleansing Witch Hill
- Hungry as an Ogre!
- The End of the Deserters
- Take Down Tethyr!
- Return to Jaina
- Unleash the Raptors
- Captain Vimes
The storyline at a glance
Dustwallow Marsh has 83 steps, from Traitors Among Us to Challenge to the Black Flight.
Maps its steps are placed on (steps per map): Dustwallow Marsh (81), Stormwind City (1), Thunder Bluff (1).
Steps of this storyline count toward:
Other storylines on the Dustwallow Marsh map
- The Blue Dragons
- Testing Loyalties
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.
Achievements
Completing this quest counts toward this achievement.
- Dustwallow Marsh Quests: its criteria name 11 quests, this one included.
Guides for this zone
Guides and routes on this site that cover Dustwallow Marsh.