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Quest Log

Raising Spirits (Horde)

Raising Spirits is a Horde-only quest for level 10-30 in Arathi Highlands. It is step 23 of 29 in the Arathi Highlands storyline. The quest's turn-in marker is in Arathi Highlands at 67.7, 34.8. It rewards 1 reputation reward, 6,200 experience and money.

Description

Our race's gift of shamanism stirred me from a years-long lethargy. Now I provide for all here, crafting the same boons that gave me newfound strength.

The Highland raptors are cunning and fierce beasts. Their spirits can grant our warriors great strength. Bring me raptor eyes, so I may make the amulets as Tor'gan taught me.

Rewards

Money10 gold50 silver
Experience6,200 XP
ReputationOrgrimmar +250
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
626418+8via Wowhead (opens the original comment in a new tab)

It is nice to see this fellow survived the cataclysm and is now starting the quests he once ended.

For those who did not see the quest before 4.0, Gor'mul moped around Hammerfall disgusted with his race. Thanks to a troll shaman, he was given an amulet that infused him with the guile of the raptor thus returning the warrior's spirit.

Read all 9 on Wowhead ↗

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Rewards in detail
TypeRewardAmount
ExperienceXP6,200
MoneyGold10g 50s
ReputationOrgrimmar+250

Reward details

Reputation: Orgrimmar +250

Founded by Thrall, this Horde capital city is home to many of the proud orc clans of Durotar.

Reputation group: Horde.

Other quests in Arathi Highlands that reward Orgrimmar reputation: Hammerfall (+75), Guile of the Raptor (+250), Crush the Witherbark (+250), Myzrael's Tale (+75).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Where it comes from
Turn-in mapArathi HighlandsTurn-in marker at 67.7, 34.8, 10 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Arathi Highlands Quest turn-in 10 mapped points
Arathi Highlands map showing where to go for Raising SpiritsTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #14 67.7 34.8

Coordinates

  • Turn-inArathi Highlands 67.7, 34.8/way #14 67.7 34.8
  • Objective area (centre of the marked area)Arathi Highlands 58.4, 41.3/way #14 58.4 41.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Arathi Highlands map

Quests whose map markers the client places closest to this one on Arathi Highlands, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Arathi Highlands:

  • Hammerfall, ArathiHorde · about 40 yards north-east
  • Hiri'watha Research Station, The HinterlandsHorde · about 1,100 yards north-west
  • Revantusk Village, The HinterlandsHorde · about 1,300 yards east

From the turn-in, the objective areas lie:

  • Objective areaabout 360 yards south-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Arathi Highlands

Part 23 of 29.

Previous: Death From Below · Next: Guile of the Raptor

  1. 18For Southshore
  2. 19Goggle Boggle
  3. 20Sunken Treasure
  4. 21Speak to Shakes
  5. 22Death From Below
  6. 23Raising Spirits
  7. 24Guile of the Raptor
  8. 25The Princess Trapped
  9. 26Stones of Binding
  10. 27Breaking the Keystone
  11. 28The Princess Unleashed
  12. 29The Princess Unleashed

Showing steps 18 to 29 of 29.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Death From BelowArathi Highlands · Level 10-30

    This is bad. It seems the Daggerspines are amassing for an attack. Naga are known for their ruthlessness in battle. They will keep attacking until I am dead. I don't value my own life above that of my crew members, but you must help to defend me.

After this quest

Taken from the storyline's own step order.

  • Guile of the RaptorArathi Highlands · Level 10-30

    The highland fleshstalkers to the south are even fiercer than the others of their kind. They possess not just strength, but true cunning. When I was trapped by lethargy, even the amulets of strength failed to move me.

Other quests with this name

This one: Horde only · Arathi Highlands · Level 10-30.

The storyline at a glance

Arathi Highlands has 29 steps, from First Blood to The Princess Unleashed.

Maps its steps are placed on (steps per map): Arathi Highlands (27), Hillsbrad Foothills (2).

Steps of this storyline count toward:

Other storylines on the Arathi Highlands map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Other versions of this quest

2 quests carry the name Raising Spirits. They differ in the faction/level/zone shown here.

QuestFactionLevelZoneID
Raising Spirits (this page)HordeLevel 10-30Arathi Highlands26107
Raising SpiritsSameLevel 25-35Townlong Steppes30974
Related
Database

Quest Location and Connections

More Quests in Arathi Highlands

See all 49 quests in Arathi Highlands
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