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Quest

Raise the Barricades

A World of Warcraft quest in Icecrown. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
207638+22via Wowhead (opens the original comment in a new tab)

Okay. Hold up.

Let me get this straight: Koltira left the Orgrim's Hammer, traveled all the way across Icecrown to the west of Aldur'thar, killed his way through mobs and then spent valuable time installing markers for....me to come along later, and click a Barrier Construction kit? And to be paid gold for this?

If Koltira is going to go through so much trouble in the first place, why didn't he just skip installing the markers and simply put up the barricades himself instead?

*sigh* No wonder they need the players' help to fight the Lich King.

Read all 23 on Wowhead ↗

Quest facts

LevelLevel 25-30
Quest ID13306

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(13306))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

StorylineIcecrown, step 59 of 167
Rewards10g 50s, 4,100 XP

Description

When our forces begin to move beyond Aldur'thar, they will be vulnerable to attack from the Ironwall Rampart and the broad glacier below. We have neither the time nor the materials to build fortifications, but we can put up some barricades to shield our men from fire and break up Scourge charges. Take this barricade kit to the Valley of Fallen Heroes, on the west side of Aldur'thar. Locate the markers I've placed there and use this kit to construct your barricades there.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Icecrown Quest turn-in 11 mapped points
Icecrown map showing where to go for Raise the BarricadesTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #118 62.2 43.5

Coordinates

  • Turn-inIcecrown 62.2, 43.5/way #118 62.2 43.5
  • Objective area (centre of the marked area)Icecrown 50.4, 40.1/way #118 50.4 40.1
  • Objective areaIcecrown 62.2, 43.6/way #118 62.2 43.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Icecrown map

Quests whose map markers the client places closest to this one on Icecrown, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Icecrown:

  • Argent Tournament Grounds, IcecrownAlliance and Horde · about 1,100 yards north-east
  • The Shadow Vault, IcecrownAlliance and Horde · about 1,400 yards north-west
  • Crusaders' Pinnacle, IcecrownAlliance and Horde · about 1,600 yards south-east

From the turn-in, the objective areas lie:

  • Objective areaabout 750 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money10 gold50 silver
Experience4,100 XP

Reward details

Reputation: Knights of the Ebon Blade +250

Freed from the grasp of the Lich King, his former Death Knights have regrouped against him under the banner of Highlord Darion Mograine.

Reputation group: Wrath of the Lich King.

Other quests in Icecrown that reward Knights of the Ebon Blade reputation: To the Rise with all Due Haste! (+10), The Story Thus Far... (+10), Blood in the Water (+250), From Their Corpses, Rise! (+250), You'll Need a Gryphon (+250), No Fly Zone (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Icecrown

Part 59 of 167.

Previous: No Rest For The Wicked · Next: Bloodspattered Banners

  1. 54Cannot Reproduce
  2. 55Retest Now
  3. 56Not a Bug
  4. 57Need More Info
  5. 58No Rest For The Wicked
  6. 59Raise the Barricades
  7. 60Bloodspattered Banners
  8. 61Blinding the Eyes in the Sky
  9. 62The Ironwall Rampart
  10. 63Before the Gate of Horror
  11. 64The Guardians of Corp'rethar
  12. 65Shatter the Shards

Showing steps 54 to 65 of 167.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • No Rest For The WickedIcecrown · Level 25-30

    These fools have actually stumbled upon something that could pose a serious threat to our plans! The leader of this particular sect, Alumeth, has ritualistically sacrificed himself and now his underlings are channeling power to his soul.

After this quest

Taken from the storyline's own step order.

  • Bloodspattered BannersIcecrown · Level 25-30

    In the Valley of Fallen Heroes and Icecrown Glacier, to the west of Aldur'thar, the Scourge seeks to use the fallen against us. Scourge lieutenants have woken the valley's dead and imbued them with fearsome strength and fervor.

Other quests with this name

This one: Horde only · Icecrown · Level 25-30.

The storyline at a glance

Icecrown has 167 steps, from Honor Above All Else to Light Within the Darkness.

Maps its steps are placed on (steps per map): Icecrown (162), Moonglade (2), Dragonblight (2), Shattrath City (1).

Steps of this storyline count toward:

Other storylines on the Icecrown map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.