Kinelory is an idiot who shouldn't be allowed outside. This quest is pretty hard because Kinelory doesn't avoid ANY of the enemies and usually walks right to or through them.
Quest
Kinelory Strikes
A World of Warcraft quest in Arathi Highlands. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
You have to protect Kinelory as he makes her way around the farm (counter-clockwise inside the cliffs) to the house on the opposite side where you have to defeat the undead Apothecary Jorell. I would strongly recommend taking out as many of the mobs outside the house as possible before allowing Kinelory enters; she doesn't pull the mobs as she walks past them (at least she didn't for me) but they come running once the fight starts. Apothecary Jorell is an easy fight alone, but it's very difficult to keep Kinelory alive against Jorell and three other mobs.
Once Jorell is slain Kinelory collects items from the house and then runs (and I mean RUNS) back to Quay around the upper rim of the cliffs (clockwise). There are only a few scattered orcs on the way back, but she really books it so "stay on your paws" :-)
If Kinelory dies, abandon quest, run back to Quay and wait for Kinelory to respawn (about 5 min for me).Edit: can't spell to save my life
"Watch my rear!"
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26116))
Requirements
Read from the Blizzard quest API.
What to do
Description
All right, {name}. I'm ready if you are. Shall we?
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #14 54.8 55.4
Coordinates
- Turn-inArathi Highlands 54.8, 55.4
/way #14 54.8 55.4 - Objective area (centre of the marked area)Arathi Highlands 54.9, 55.4
/way #14 54.9 55.4 - Objective areaArathi Highlands 54.9, 55.4
/way #14 54.9 55.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Arathi Highlands map
- Honor the Flame about 420 yards
- Desecrate this Fire! about 580 yards
- Regicide about 1,100 yards
- Touring the Front about 1,240 yards
- To the Front about 1,260 yards
- The Ruined Kingdom about 1,260 yards
- Our Oldest Enemies about 1,260 yards
- Death... and Decay about 1,260 yards
Quests whose map markers the client places closest to this one on Arathi Highlands, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Arathi Highlands:
- Refuge Pointe, Arathi
- Dun Modr, Wetlands
- Vermillion Redoubt, Twilight Highlands
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 20 comments
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Other quests on the Arathi Highlands map
Reward details
Reputation: Stormwind +250
One of the last bastions of human power, this Alliance capital is ruled by the young but wise king, Anduin Wrynn.
Reputation group: Alliance.
Other quests in Arathi Highlands that reward Stormwind reputation: Wanted! Marez Cowl (+350), Trelane's Defenses (+250), Wanted! Otto and Falconcrest (+350), Northfold Manor (+250), Stromgarde Badges (+350), Just Like Old Times (+250).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Arathi Highlands
Part 17 of 29.
Previous: Quae Trusts You · Next: For Southshore
- 12Wand over Fist
- 13Trelane's Defenses
- 14Attack on the Tower
- 15Just Like Old Times
- 16Quae Trusts You
- 17Kinelory Strikes
- 18For Southshore
- 19Goggle Boggle
- 20Sunken Treasure
- 21Speak to Shakes
- 22Death From Below
- 23Raising Spirits
Showing steps 12 to 23 of 29.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Quae Trusts You
<Quae begins to go through the folder.> Expansion...control of territory... these undead aren't cooking up anything new, but they're planning to roll over all of Arathi. We need to disrupt their plans. I'll keep a lookout from up here. You go with Kin, and get those invasion plans.
After this quest
Taken from the storyline's own step order.
- For Southshore
I've seen Kinelory look way worse after a night in the tavern than she does now. You obviously did a good job protecting her. Refuge Pointe will want to know of our success. I'm going to stay here with Kin and let her catch her breath. Go on ahead without us.
The storyline at a glance
Arathi Highlands has 29 steps, from First Blood to The Princess Unleashed.
Maps its steps are placed on (steps per map): Arathi Highlands (27), Hillsbrad Foothills (2).
Steps of this storyline count toward:
Other storylines on the Arathi Highlands map
- The Four Horsemen I
- The Battle for Stromgarde
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.