If you do not see Vilebranch Stalkers and altars to destroy, you are on the opening Zul'Aman campaign quests and need to complete them first. I had to complete from The Gates of Zul'Aman to Break the Blade before I could complete the Special Assignment in Eversong.
If you haven't started the Zul'Aman campaign quests, this may not be an issue.
Quest
Special Assignment: Shade and Claw
A World of Warcraft quest in Eversong Woods. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you have the Zul'Aman campaign quests chain started but not finished, you need to complete Break the Blade before you will be able to see the altars and the [npc=249965]s needed for this quest. I found out this... the hard way.
Broken. Locking any WQ behind the storyline - special assignment or not - is stupid. I've done the storyline on 2 toons leveled all the way to 90 (one horde and one alliance) and now I want to level my other toons partially through WQs but can't even access this one. And yes I've tried ALL the suggestions from all the other comments. Still can't get it. Ain't nobody got time for this level of idiocy, Blizz.
Quest facts
The Blizzard quest API has no row for this quest, so its quest text and rewards are not shown - only what the client game files carry.
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(92139))
Requirements
Read from the quest filters in the current retail client build.
Objectives
- Defeat 8 targets in Eversong Woods
- Vilebranch Altars destroyed x 6
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Objective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2395 62.6 80.4
Coordinates
- Vilebranch Altars destroyed (centre of the marked area)Eversong Woods 60.7, 81.5
/way #2395 60.7 81.5 - Objective area (centre of the marked area)Eversong Woods 60.5, 81.4
/way #2395 60.5 81.4 - Objective areaEversong Woods 60.3, 81.9
/way #2395 60.3 81.9
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Eversong Woods map
- Past Redemption about 10 yards
- Light Guide Us about 40 yards
- The Gates of Zul'Aman about 50 yards
- The Line Must Be Drawn Here about 50 yards
- Beat of Blood about 520 yards
- A Real Assignment about 800 yards
- Recovery Mission about 800 yards
- Tidy Up about 800 yards
- The Regent's Request about 830 yards
- Lines Cut, Tongues Silenced about 830 yards
Quests whose map markers the client places closest to this one on Eversong Woods, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s first objective area marker on Eversong Woods:
- Atal'Aman, Zul'Aman
- Tranquillien, Eversong Woods
- Torntusk Overlook, Zul'Aman
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 19 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Quest chain
- 1Unnamed step
- 2Special Assignment: Shade and Claw
Step 2 of 2. Chain order is read from the prerequisite data in the current retail client build, so it reflects what the game requires, not a curated storyline. A step the build does not name is kept in place, unnamed, so the sequence stays complete.
Where this quest fits
Other storylines on the Eversong Woods map
- Prey
- Saltheril's Haven
- Shadowfall
- Far Striding
- Ripple Effects
- Paladin Rescue
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.