The quest turn in is on the 2nd level. Run along the side of the round room to find the path going down.
Quest
Spoils of Victory
A World of Warcraft quest in Mardum, the Shattered Abyss. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Spoils of Victory is a part of the [class=12] Class Hall campaign
Spoils of Victory quest video: https://www.youtube.com/watch?v=E65BcyfsQQsAnd here is related quests:
QuestNoteVideoAfter choosing artifact in the beginning you will be able to do other Artifact quests at level 102.
All artifacts quests here in one place : A Glorious Campaign
If the NPC does not spawn or phase properly after previous quest, log out and then log back in. I had this issue and got stuck for a little bit until re-logging resolved it.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(41062))
Requirements
Read from the Blizzard quest API.
Description
The Fel Hammer will be a fine home for our kind, but it is what we found within its depths that is the true prize of our conquest. Battlelord Gaardoun and his Ashtongue have it closely guarded - you should have him show you.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Mardum, the Shattered Abyss map
- Preparations for Invasion about 10 yards
- Two Worthies about 10 yards
- One Battle at a Time about 10 yards
- The Blood of Demons about 20 yards
- Immortal Soul about 20 yards
- Leader of the Illidari about 30 yards
- A Very Special Kind of Fuel about 80 yards
- Jump-Capable about 80 yards
- A Final Offer about 80 yards
Quests whose map markers the client places closest to this one on Mardum, the Shattered Abyss, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 4 comments
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Storyline
The Illidari
Part 12 of 19.
Previous: Spoils of Victory · Next: The Hunter's Gaze
- 7Return to Mardum
- 8Return to Mardum
- 9Unbridled Power
- 10Unbridled Power
- 11Spoils of Victory
- 12Spoils of Victory
- 13The Hunter's Gaze
- 14Time is of the Essence
- 15Time is of the Essence
- 16Direct Our Wrath
- 17Direct Our Wrath
- 18In Pursuit of Power
Showing steps 7 to 18 of 19.
Also part of: The Illidari (part 11 of 30).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Unbridled Power
Although our forces have dutifully held this citadel since your departure, we have been unable to access most of its resources - the Fel Hammer can only be fully activated by those bearing the mark of a Legion lord. Thankfully, your blades carry that very mark.
After this quest
Taken from the storyline's own step order.
- The Hunter's Gaze
<name>, before you lies your nether crucible - more powerful than any we've crafted before. The souls of the hundreds of slain demons in Mardum have provided us with enough power to directly observe the Legion on Azeroth. What we have uncovered so far has been... unsettling.
The storyline at a glance
The Illidari has 19 steps, from Call of the Illidari to In Pursuit of Power.
Maps its steps are placed on (steps per map): Mardum, the Shattered Abyss (10), Dalaran (6), Mardum, the Shattered Abyss (3).
Other storylines on the Mardum, the Shattered Abyss map
- Destiny of the Illidari I
- Destiny of the Illidari II
- Destiny of the Illidari III
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.