The quest text says 20 world quests, but now only requires 10 world quests completed.
Quest
One Battle at a Time
A World of Warcraft quest in Mardum, the Shattered Abyss. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
8.0.1 : Only 10 to do now, and you can do BFA World Quest :)
Shadowlands world quests (WQs) also count! Not just BFA world quests. :3
That said, as of 9.0, Shadowlands WQs are very dangerous and take far longer. Unless there is a meaningful reward like a gear upgrade (instead of currencies like [currency=1813] expected to become much easier to earn in the future), it would be far faster for Level 60's to complete WQs in the old expansions.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(44694))
Requirements
Read from the Blizzard quest API.
Description
Before I became a demon hunter, I practiced the arcane arts. I still retain some of that knowledge, though the fel makes it all but impossible to use. One thing I can still manage is the occasional glimpse into faraway places. You've seen me use the nether crucible to do this. I'm afraid that things don't look too good. The forces that are arrayed against us are not limited to the Burning Legion. You must act quickly to keep the Broken Isles from being overwhelmed.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Mardum, the Shattered Abyss map
- Spoils of Victory about 10 yards
- The Hunter's Gaze about 20 yards
- The Blood of Demons about 20 yards
- Immortal Soul about 20 yards
- Leader of the Illidari about 30 yards
- A Very Special Kind of Fuel about 80 yards
- Jump-Capable about 80 yards
- A Final Offer about 80 yards
Quests whose map markers the client places closest to this one on Mardum, the Shattered Abyss, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 15 comments
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Storyline
Destiny of the Illidari II
Part 15 of 15.
Previous: Preparations for Invasion
- 1Deal With It Personally
- 2Malace in Vrykul Land
- 3Rune Ruination
- 4Rune Ruination: Runeskeld Rollo
- 5Rune Ruination: Runelord Ragnar
- 6Rune Ruination: Runesage Floki
- 7Strange Bedfellows
- 8Vault of the Wardens: Vault Break-In
- 9Vault of the Wardens: Vault Break-In
- 10The Crux of the Plan
- 11Two Worthies
- 12Champion: Belath Dawnblade
- 13Champion: Matron Mother Malevolence
- 14Preparations for Invasion
- 15One Battle at a Time
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Preparations for Invasion
We have the Sargerite Keystone. We have most of the forces we will need. We even have a plan. Now we need to locate the Felsouls and prepare for an invasion of whatever demon world they're hiding out on. Please leave it to me.
After this quest
Taken from a quest that requires this one.
- Jump-Capable
While it is true that the Fel Hammer is powered, sadly, its jump engines are non-functional. If we are going to invade a demon world, we're going to have to make the command center jump-capable. We need some replacement parts.
The storyline at a glance
Destiny of the Illidari II has 15 steps, from Deal With It Personally to One Battle at a Time.
Maps its steps are placed on (steps per map): Stormheim (6), Mardum, the Shattered Abyss (4), Mardum, the Shattered Abyss (3).
Steps of this storyline count toward:
Other storylines on the Mardum, the Shattered Abyss map
- Destiny of the Illidari I
- The Illidari
- Destiny of the Illidari III
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.