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Quest

One Battle at a Time

A World of Warcraft quest in Mardum, the Shattered Abyss. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

3
Phasha+12via Wowhead (opens the original comment in a new tab)

Shadowlands world quests (WQs) also count! Not just BFA world quests. :3

That said, as of 9.0, Shadowlands WQs are very dangerous and take far longer. Unless there is a meaningful reward like a gear upgrade (instead of currencies like [currency=1813] expected to become much easier to earn in the future), it would be far faster for Level 60's to complete WQs in the old expansions.

Read all 15 on Wowhead ↗

Quest facts

LevelLevel 45
LocationMardum, the Shattered Abyss
CategoryDemon Hunter Campaign
Quest ID44694

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(44694))

Requirements

Read from the Blizzard quest API.

Description

Before I became a demon hunter, I practiced the arcane arts. I still retain some of that knowledge, though the fel makes it all but impossible to use. One thing I can still manage is the occasional glimpse into faraway places. You've seen me use the nether crucible to do this. I'm afraid that things don't look too good. The forces that are arrayed against us are not limited to the Burning Legion. You must act quickly to keep the Broken Isles from being overwhelmed.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Mardum, the Shattered Abyss Quest turn-in no plotted point

Nearby on the Mardum, the Shattered Abyss map

Quests whose map markers the client places closest to this one on Mardum, the Shattered Abyss, nearest first. Distances are straight lines between the markers.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 80 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money80 gold88 silver
Experience12,300 XP

Storyline

Destiny of the Illidari II

Part 15 of 15.

Previous: Preparations for Invasion

  1. 1Deal With It Personally
  2. 2Malace in Vrykul Land
  3. 3Rune Ruination
  4. 4Rune Ruination: Runeskeld Rollo
  5. 5Rune Ruination: Runelord Ragnar
  6. 6Rune Ruination: Runesage Floki
  7. 7Strange Bedfellows
  8. 8Vault of the Wardens: Vault Break-In
  9. 9Vault of the Wardens: Vault Break-In
  10. 10The Crux of the Plan
  11. 11Two Worthies
  12. 12Champion: Belath Dawnblade
  13. 13Champion: Matron Mother Malevolence
  14. 14Preparations for Invasion
  15. 15One Battle at a Time

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Preparations for InvasionLevel 45

    We have the Sargerite Keystone. We have most of the forces we will need. We even have a plan. Now we need to locate the Felsouls and prepare for an invasion of whatever demon world they're hiding out on. Please leave it to me.

After this quest

Taken from a quest that requires this one.

  • Jump-CapableLevel 45

    While it is true that the Fel Hammer is powered, sadly, its jump engines are non-functional. If we are going to invade a demon world, we're going to have to make the command center jump-capable. We need some replacement parts.

The storyline at a glance

Destiny of the Illidari II has 15 steps, from Deal With It Personally to One Battle at a Time.

Maps its steps are placed on (steps per map): Stormheim (6), Mardum, the Shattered Abyss (4), Mardum, the Shattered Abyss (3).

Steps of this storyline count toward:

Other storylines on the Mardum, the Shattered Abyss map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.