These quests are now only an hour long and can be done in a day.
Quest
Preparations for Invasion
A World of Warcraft quest in Mardum, the Shattered Abyss. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Not sure when this was updated, but I started the quest today and each mission is only one hour instead of twelve or eight.
Like the early part of the chain, Working With the Wardens, this quest requires you to send your followers on a number of missions. Each 12 hours long (when you counter the enemy correctly). 60 hours total if back to back, but you'll have at least 6 champions working for you now. Good luck Illidari.
- [mission=1205]
- [mission=1206]
- [mission=1207]
- [mission=1208]
- [mission=1209]
The next mini-gate on your way to Slayer will be A Very Special Kind of Fuel where you'll need to run at minimum three legion dungeons.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42669))
Requirements
Read from the Blizzard quest API.
Description
We have the Sargerite Keystone. We have most of the forces we will need. We even have a plan. Now we need to locate the Felsouls and prepare for an invasion of whatever demon world they're hiding out on. Please leave it to me. If you will grant me the use of your champions, I and the Scythe of Souls will extract the information by any means necessary from the demons that we question.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Mardum, the Shattered Abyss map
- Spoils of Victory about 10 yards
- The Hunter's Gaze about 20 yards
- The Blood of Demons about 20 yards
- Immortal Soul about 20 yards
- Leader of the Illidari about 30 yards
- A Very Special Kind of Fuel about 80 yards
- Jump-Capable about 80 yards
- A Final Offer about 80 yards
Quests whose map markers the client places closest to this one on Mardum, the Shattered Abyss, nearest first. Distances are straight lines between the markers.
Community notes from Wowhead · 31 comments
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Storyline
Destiny of the Illidari II
Part 14 of 15.
Previous: Champion: Matron Mother Malevolence · Next: One Battle at a Time
- 1Deal With It Personally
- 2Malace in Vrykul Land
- 3Rune Ruination
- 4Rune Ruination: Runeskeld Rollo
- 5Rune Ruination: Runelord Ragnar
- 6Rune Ruination: Runesage Floki
- 7Strange Bedfellows
- 8Vault of the Wardens: Vault Break-In
- 9Vault of the Wardens: Vault Break-In
- 10The Crux of the Plan
- 11Two Worthies
- 12Champion: Belath Dawnblade
- 13Champion: Matron Mother Malevolence
- 14Preparations for Invasion
- 15One Battle at a Time
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
After this quest
Taken from the storyline's own step order.
- One Battle at a Time
Before I became a demon hunter, I practiced the arcane arts. I still retain some of that knowledge, though the fel makes it all but impossible to use. One thing I can still manage is the occasional glimpse into faraway places. You've seen me use the nether crucible to do this.
Quests that require this one
The storyline at a glance
Destiny of the Illidari II has 15 steps, from Deal With It Personally to One Battle at a Time.
Maps its steps are placed on (steps per map): Stormheim (6), Mardum, the Shattered Abyss (4), Mardum, the Shattered Abyss (3).
Steps of this storyline count toward:
Other storylines on the Mardum, the Shattered Abyss map
- Destiny of the Illidari I
- The Illidari
- Destiny of the Illidari III
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.