The dot for Stage 4 Varedis Felsoul is in a completely different part of the minimap. The minimap shows it towards the north of Felsoul Hold, but it is really at the southern end of the area.
Quest
The Hunt
Quest facts and objectives from the current retail game data.
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Video Guide: https://www.youtube.com/watch?v=XVGVoWWT530
1. The Hunt (Scenario)
• Accept the quest, The Hunt, from [npc=103156] at coords 50.7, 69.8 ([zone=7777] in [zone=7502]).
• Exit [zone=7777], and head northeast, to Krasus' Landing, at coords 75.1, 47.5.
• Click on the [npc=94321] to ride it to Felsoul HoldStage 1 - Stalking Your Prey
• After entering Felsoul Hold, your [npc=94321] will get shot down.Stage 2 - They Are Not Prepared
• After your [npc=94321] gets killed, you will land at 25.6, 58.9; and begin your artifact adventure.Stage 3 - Wrath of the Illidari
• In this stage, you will need to destroy 3 [object=243473] by clicking them:
• 1st [object=243473]: Travel southeast to coords 28.1, 64.4.
• 2nd [object=243473]: Travel northeast to coords 29.2, 60.4.
• 3rd [object=243473]: Travel southeast to coords 31.5, 66.8.• Kill any demons you come across:
• [npc=95329]:
- - When [spell=204114] is being cast, sidestep out of the way, to avoid taking damage.
• [npc=95313]:
- - Interrupt the casts of [spell=183345].
• [npc=95423]:
- - When he is casting [spell=196814] or [spell=196808], sidestep out of the way to avoid its damage.
• [npc=95285]:
- - When casting [spell=187341], sidestep out of the way. When he begins casting [spell=194208], avoiding standing in them.
• [npc=95452]:
- - Interrupt [spell=190086], if your interrupt is not available, avoid standing next to the Felsoul Crusher.
• [npc=95848] :
- - Interrupt [spell=183345].
• [npc=95429]:
- - Avoid standing too close to Fist of the Deceiver when it is casting [spell=182146].
• While completing these tasks, don't stand in one place too long, stepping out of any ranged attacks from Legion Catapults.Stage 4 - Unleashed Havoc (Final Stage)
• After destroying the 3 [object=243473], and defeating enough demons to fill up your bar, travel to coords 33, 67 to engage [npc=94836].
• When [npc=94836] casts [spell=190232], sidestep to avoid its damage.
• After [npc=94836] reaches 10% health, he will stun you with [spell=218930], and retreat to Argus through a portal, leaving behind his weapons.
• After your stun expires, head over to 33, 67, and pick up your artifact weapon, the [object=251878].
• After [npc=103152] lands nearby, walk over to the [npc=101902], and click on it to get a ride back to [zone=7502].
• After landing, turn in the quest to [npc=102799].
Found out the hard way: If you're like me, and like wandering off the beaten path to look around, don't do it. If you leave the area, your progression will be reset, and you'll have the felbats carrying you back into the valley from the beginning.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(41119))
Requirements
Read from the Blizzard quest API.
What to do
Description
You must lead this hunt, {name} - a small force will join you to ensure Varedis meets his end. You must try to make it into Varedis' hold undetected; the less time you spend in Legion territory the better. Meet at Krasus' Landing when you are prepared to leave.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inTurn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #627 98.1 69.4
Coordinates
- Turn-inDalaran 98.1, 69.4
/way #627 98.1 69.4 - Turn-inDalaran 73.9, 46.1
/way #627 73.9 46.1 - Objective areaDalaran 75.2, 47.7
/way #627 75.2 47.7 - Objective areaDalaran 62.7, 65.0
/way #627 62.7 65.0 - Objective areaDalaran 74.0, 46.2
/way #627 74.0 46.2
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Mardum, the Shattered Abyss map
- Direct Our Wrath
- Time is of the Essence
- Unbridled Power
- Return to Mardum
- Unexpected Visitors
- Last, But Not Least
- Into Our Ranks
- Move Like No Other
- Confrontation at the Black Temple
- Champion: Akama
Other quests whose map markers the client places on Mardum, the Shattered Abyss.
Community notes from Wowhead · 31 comments
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Other quests on the Mardum, the Shattered Abyss map
Storyline
The Twinblades of the Deceiver
Part 5 of 6.
Previous: By Any Means · Next: The Hunt
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- By Any Means
We need to figure out what rock Varedis is hiding under - the only way we're going to do that is by getting inside this prison. Do what you must.
Other quests with this name
This one: Demon Hunter · Level 10-45.
The storyline at a glance
The Twinblades of the Deceiver has 6 steps, from Making Arrangements to The Hunt.
Maps its steps are placed on (steps per map): Dalaran (6).
Other storylines on the Dalaran map
- Legion Alchemy
- Legion Tailoring
- Legion Leatherworking
- Legion Inscription
- Legion Blacksmithing
- Legion Engineering
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.