DO NOT GO INTO THE PORTAL!
When you get this quest, a new icon should appear on the middle of the screen right below your character. Clicking it will order your servants to kill your prisoners. If it does not appear, abandon the quest and take it again. Then, *do not click on the portal yet*! Instead, click on the two portal stands on each side. Finally, complete the quest.
Note: I was not able to find any follow-up to this quest :(
Quest
Securing the Way
A World of Warcraft quest in Dalaran. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you're playing a DH for Legion Remix and are stuck, drag your Unravelling Sands/Scrap ability to an action bar and the extra action button to progress the quest will be underneath it.
Video Guide: https://www.youtube.com/watch?v=RwNFwdKZeFA
1. Securing the Way
• Accept the quest, Securing the Way, from [npc=109196] at coords 95.2, 65.4 (Illidari Redoubt).
• Click the Extra Action Button, [spell=217377].
• Walk over to the [npc=109273], and click on it, to activate the [object=251579].
• Turn in the quest to [npc=109196].
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42872))
Requirements
Read from the Blizzard quest API.
Description
I was able to make contact with our forces on Mardum - they secured the Fel Hammer after our departure all those years ago and have held it ever since! Malevolence has utilized the ship's warp systems to transport the bulk of our forces aboard, but doing so greatly taxes what little power remains. I believe there to be a better way. Your glaives carry a piece of the power of Kil'jaeden - you should be able to use them to open a permanent gateway to the Fel Hammer.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #627 95.2 65.9
Coordinates
- Turn-inDalaran 95.2, 65.9
/way #627 95.2 65.9 - Objective areaDalaran 98.1, 69.4
/way #627 98.1 69.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Dalaran map
- The Hunt about 30 yards
- Vengeance Will Be Ours about 30 yards
- Return to Jace about 190 yards
- Establishing a Connection about 190 yards
- An Urgent Gathering about 190 yards
- Weapons of Legend about 200 yards
- A Desperate Plea about 200 yards
- The Voice of Thunder about 200 yards
- Seeker of Truth about 200 yards
- Return to the Broken Shore about 200 yards
Quests whose map markers the client places closest to this one on Dalaran, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Dalaran:
- Dalaran
- Deliverance Point, Broken Shore
- Vengeance Point, Broken Shore
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 13 comments
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Storyline
The Illidari
Part 6 of 19.
Previous: Eternal Vigil · Next: Return to Mardum
- 1Call of the Illidari
- 2Call of the Illidari
- 3The Power to Survive
- 4The Power to Survive
- 5Eternal Vigil
- 6Securing the Way
- 7Return to Mardum
- 8Return to Mardum
- 9Unbridled Power
- 10Unbridled Power
- 11Spoils of Victory
- 12Spoils of Victory
Showing steps 1 to 12 of 19.
Also part of: The Illidari (part 6 of 30).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Eternal Vigil
<Kor'vas glances at your glaives, her eyes widening.> I'm excited to see what those can do in person! Maybe we can spar a bit before heading out on the next hunt? While you were gone we built a camp just off of this landing to help us watch over the Legion's movements.
After this quest
Taken from the storyline's own step order.
- Return to Mardum
The gateway is fully functional, <name>. Ooh, I am positively tingling with excitement! Do let Jace and the others know that we eagerly await your arrival. There's so much to do and ever so little time. You will be joining us aboard, won't you?
The storyline at a glance
The Illidari has 19 steps, from Call of the Illidari to In Pursuit of Power.
Maps its steps are placed on (steps per map): Mardum, the Shattered Abyss (10), Dalaran (6), Mardum, the Shattered Abyss (3).
Other storylines on the Dalaran map
- Legion Alchemy
- Legion Tailoring
- Legion Leatherworking
- Legion Inscription
- Legion Blacksmithing
- Legion Engineering
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.