Skip to content

Quest

Strong Mind

A World of Warcraft quest in The Coiled Isle. Facts and objectives from the current retail game data.

Advertisement

Quest facts

LevelLevel 90
LocationZul'Aman, The Coiled Isle
Quest ID96541

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(96541))

Description

That sly old fox wasn't just any fox! He spoke, and he ran, and he waited for Jeytha to meet him. Now what did he want with Jeytha? You should talk to him and find out!

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Zul'Aman Quest turn-in 4 mapped points
Zul'Aman map showing where to go for Strong MindTurn-inObjective areaObjective areaObjective area

In-game waypoint: /way #2437 45.6 48.4

The Coiled Isle Objective area no plotted point

Coordinates

  • Turn-inZul'Aman 45.6, 48.4/way #2437 45.6 48.4
  • Objective areaZul'Aman 43.7, 47.3/way #2437 43.7 47.3

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Zul'Aman map

Quests whose map markers the client places closest to this one on Zul'Aman, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Zul'Aman:

  • Shadebasin Watch, Zul'AmanAlliance and Horde · about 880 yards north
  • Amani'Zar Village, Zul'AmanAlliance and Horde · about 1,000 yards south
  • Atal'Aman, Zul'AmanAlliance and Horde · about 1,300 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 180 yards west
  • Objective areaabout 180 yards west
  • Objective areaabout 4,500 yards east (on The Coiled Isle map)

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related

Storyline

Living Legend

Part 4 of 8.

Previous: Strong Hands · Next: Root of Survival

  1. 1Living Legend
  2. 2Last Resort
  3. 3Strong Hands
  4. 4Strong Mind
  5. 5Root of Survival
  6. 6Bravely Burning
  7. 7Strong Voice
  8. 8Strong Heart

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Strong HandsThe Coiled Isle · Level 90

    Jeytha came across a fox in de path, beset by lynx. And she was kind, and unafraid, and strong--so she decided to help that fox out. Now go tell those lynx to get outta here!

After this quest

Taken from the storyline's own step order.

  • Root of SurvivalThe Coiled Isle · Level 90

    Now dat she was back where she started, Jeytha knew she couldn't make that journey. But what of de starving villagers? How would they survive? Jeytha had a few ideas... if the villagers would listen to her. Go see what she has to say!

The storyline at a glance

Living Legend has 8 steps, from Living Legend to Strong Heart.

Maps its steps are placed on (steps per map): Zul'Aman (7), The Coiled Isle (1).

Steps of this storyline count toward:

Other storylines on the Zul'Aman map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.