Quest
Strong Mind
A World of Warcraft quest in The Coiled Isle. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(96541))
Description
That sly old fox wasn't just any fox! He spoke, and he ran, and he waited for Jeytha to meet him. Now what did he want with Jeytha? You should talk to him and find out!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaIn-game waypoint: /way #2437 45.6 48.4
Coordinates
- Turn-inZul'Aman 45.6, 48.4
/way #2437 45.6 48.4 - Objective areaZul'Aman 43.7, 47.3
/way #2437 43.7 47.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zul'Aman map
- De Vile Diminished about 450 yards
- Curse Cleanse about 460 yards
- Alternative Medicine about 460 yards
- Demands Unmet about 460 yards
- Required Repentance about 460 yards
- Loa Disturbance about 460 yards
- Respect de Totem about 480 yards
- Send Dem Home about 510 yards
- It Just Had to Be... about 540 yards
- Drumming Up the Troops about 540 yards
Quests whose map markers the client places closest to this one on Zul'Aman, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zul'Aman:
- Shadebasin Watch, Zul'Aman
- Amani'Zar Village, Zul'Aman
- Atal'Aman, Zul'Aman
From the turn-in, the objective areas lie:
- Objective area
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
Living Legend
Part 4 of 8.
Previous: Strong Hands · Next: Root of Survival
- 1Living Legend
- 2Last Resort
- 3Strong Hands
- 4Strong Mind
- 5Root of Survival
- 6Bravely Burning
- 7Strong Voice
- 8Strong Heart
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Strong Hands
Jeytha came across a fox in de path, beset by lynx. And she was kind, and unafraid, and strong--so she decided to help that fox out. Now go tell those lynx to get outta here!
After this quest
Taken from the storyline's own step order.
- Root of Survival
Now dat she was back where she started, Jeytha knew she couldn't make that journey. But what of de starving villagers? How would they survive? Jeytha had a few ideas... if the villagers would listen to her. Go see what she has to say!
The storyline at a glance
Living Legend has 8 steps, from Living Legend to Strong Heart.
Maps its steps are placed on (steps per map): Zul'Aman (7), The Coiled Isle (1).
Steps of this storyline count toward:
Other storylines on the Zul'Aman map
- Path of de Hash'ey
- Dis Was Our Land
- A Venomous History
- De Amani Never Die
- An Island of Fangs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.