Quest
The Final Reagents
A World of Warcraft quest in The Coiled Isle. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(96098))
Description
I saw de Children of Ula'tek as well, {name}. Dey both are conjurin' in their separate towers out there. Now it's time to put an end to de threat. We can't have dem comin' out of de Vaults of Atal'Utek and spreadin' dis infection all over Zul'Aman... or farther. And don't forget about de reagents de doctor needs!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the The Coiled Isle map
- The Venomous Abyss about 170 yards
- Echoed Steps about 1,860 yards
- What Was Buried about 1,860 yards
- Lurking in the Dark about 1,860 yards
- Special Assignment: Wraith Wrath about 1,910 yards
- The Glint of History about 1,990 yards
- Curing Curse Resistance about 2,420 yards
- Ssak'mozek's Desire about 2,420 yards
- Crushed Crabs about 2,420 yards
- Death from the Dead about 2,420 yards
Quests whose map markers the client places closest to this one on The Coiled Isle, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on The Coiled Isle:
- Amani'Zar Village, Zul'Aman
- Shadebasin Watch, Zul'Aman
- Camp Stonewash, Zul'Aman
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
Somethin' Bad Inside
Part 10 of 11.
Previous: What the Scouts Saw · Next: La'una's Fate
- 1Somethin's Not Right
- 2Venemetic
- 3Get the Balance Right
- 4That Fool, Ruma
- 5It's a Satchel, Not a Bag
- 6To the Forum
- 7Sampling the Local Wildlife
- 8Scout Team Seven
- 9What the Scouts Saw
- 10The Final Reagents
- 11La'una's Fate
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- What the Scouts Saw
If my guess is correct, I think I know what we're missing. Would you be so kind as to ask these scouts about what they've seen while they were out there? I suspect they already know what, or who, is behind all of this.
After this quest
Taken from the storyline's own step order.
- La'una's Fate
The prescription is ready. Now all we have to do, all YOU have to do, is give it to the patient. Don't worry, it'll work. I'm sure of it. Well, I'm mostly sure. Let's say, sixty-seven percent certain. Those are pretty good odds considering the alternative.
The storyline at a glance
Somethin' Bad Inside has 11 steps, from Somethin's Not Right to La'una's Fate.
Maps its steps are placed on (steps per map): The Coiled Isle (11).
Steps of this storyline count toward:
Other storylines on The Coiled Isle map
- Original Sin
- The Troubles of Mlurkkr Mire
- An Island of Fangs
- Strange Friends in Odd Places
- Ghosts of the Past
- Don't be Afrayed
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.