Quest
It Just Had to Be...
A World of Warcraft quest in Zul'Aman. Facts and objectives from the current retail game data.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(93263))
Description
Malacrass called these creatures the Children of Ula'tek. Then it is so. My vision led Zul'jan to Ula'tek and from Ula'tek to Malacrass. Together, they must seek her. I will do whatever is in my power to help, and make this right for Zul'jarra and her people. Let us kill as many of these monsters as we can. We will fight side by side and uproot this shared foe.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2437 50.1 54.4
Coordinates
- Turn-inZul'Aman 50.1, 54.4
/way #2437 50.1 54.4 - Objective area (centre of the marked area)Zul'Aman 48.0, 54.2
/way #2437 48.0 54.2 - Objective areaZul'Aman 44.1, 54.4
/way #2437 44.1 54.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zul'Aman map
- Broken Bridges about 60 yards
- The Loa of Murlocs about 430 yards
- Murloc Madness about 430 yards
- Fish Are Food, Not Friends about 430 yards
- Following Suit about 430 yards
- There Can Be Only One about 430 yards
- Bravely Burning about 510 yards
- Root of Survival about 540 yards
- Strong Mind about 540 yards
- Strong Voice about 550 yards
Quests whose map markers the client places closest to this one on Zul'Aman, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zul'Aman:
- Amani'Zar Village, Zul'Aman
- Shadebasin Watch, Zul'Aman
- Atal'Aman, Zul'Aman
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Storyline
The Missing Amani
Part 6 of 9.
Previous: Severing the Serpent's Head · Next: Drumming Up the Troops
- 4Severing the Serpent's Head
- 6It Just Had to Be...
- 7Drumming Up the Troops
Also part of: An Island of Fangs (part 7 of 17).
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Severing the Serpent's Head
<Zul'jarra is covered in sweat, blood, and venom. Her face is grim in a way you haven't seen before.> I need your help. I ordered soldiers to move to a hut in de north as a lookout and to protect some Witherbark civilians trapped there. But one of de monster brutes caught their scent.
After this quest
Taken from the storyline's own step order.
- Drumming Up the Troops
De loa have blessed our battle! Nalorakk and Halazzi are rippin' at their flanks. Akil'zon and Jan'alai are knockin' dem from de skies. We will stay to de ground and push through de center--all of us--and rid Zul'Aman of these pests. Sound de drums again, hash'ura.
Other storylines on the Zul'Aman map
- Path of de Hash'ey
- Dis Was Our Land
- A Venomous History
- De Amani Never Die
- Unlikely Friends
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.