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Retail (Midnight) · Current retail game · client build 12.1.5.70783
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Quest Log

That Fool, Ruma

That Fool, Ruma is a quest for level 90 in The Coiled Isle. It is step 4 of 11 in the Somethin' Bad Inside storyline. The quest's turn-in marker is in The Coiled Isle at 64.5, 77.4. It rewards 6,850 experience and money.

Description

Unfortunately, this has moved beyond my area of expertise.

Fortunately, I know someone who can help. Probably.

Unfortunately, he left for some "great adventure" on Gnarldor Isle to the south. More likely, he's on a great bender.

Here, take this elixir and give it to our former ship's doctor, Ruma. I always like to keep one handy. It'll sober him right up.

Then it's on you to convince him to devise a cure. Good luck!

Rewards

Money17 gold8 silver
Experience6,850 XP

Stuck on this quest?

Check whether you have already completed it in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(96092))

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Rewards in detail
TypeRewardAmount
ExperienceXP6,850
MoneyGold17g 8s
Where it comes from
Turn-in mapThe Coiled IsleTurn-in marker at 64.5, 77.4, 10 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

The Coiled Isle Quest turn-in 10 mapped points
The Coiled Isle map showing where to go for That Fool, RumaTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #2512 64.5 77.4

Coordinates

  • Turn-inThe Coiled Isle 64.5, 77.4/way #2512 64.5 77.4
  • Objective area (centre of the marked area)The Coiled Isle 64.7, 77.3/way #2512 64.7 77.3
  • Objective areaThe Coiled Isle 57.2, 48.5/way #2512 57.2 48.5

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Coiled Isle map

Quests whose map markers the client places closest to this one on The Coiled Isle, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on The Coiled Isle:

  • Tokka's Landing, The Coiled IsleAlliance and Horde · about 1,800 yards north
  • Amani'Zar Village, Zul'AmanAlliance and Horde · about 4,900 yards west
  • Camp Stonewash, Zul'AmanAlliance and Horde · about 5,300 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 1,700 yards north

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Somethin' Bad Inside

Part 4 of 11.

Previous: Get the Balance Right · Next: It's a Satchel, Not a Bag

  1. 1Somethin's Not Right
  2. 2Venemetic
  3. 3Get the Balance Right
  4. 4That Fool, Ruma
  5. 5It's a Satchel, Not a Bag
  6. 6To the Forum
  7. 7Sampling the Local Wildlife
  8. 8Scout Team Seven
  9. 9What the Scouts Saw
  10. 10The Final Reagents
  11. 11La'una's Fate

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Get the Balance RightThe Coiled Isle · Level 90

    I've set up three bottles with different ingredients. All you have to do is add just the right amount... just a dash of venom to each. Balance them out. You can use Ofi's cauldron right over there. I'm sure she won't mind. Whatever's in there has likely been bubbling since before she was born.

After this quest

Taken from the storyline's own step order.

  • It's a Satchel, Not a BagThe Coiled Isle · Level 90

    Well, you see, I was on quite the adventure with my friend, Tormunda, and a few others. Seeing the world, sipping exotic drinks, rest and relaxation. But then, disaster struck our camp. Gnarldin! We were separated and I did what you're supposed to do when you're lost: stay where you are.

The storyline at a glance

Somethin' Bad Inside has 11 steps, from Somethin's Not Right to La'una's Fate.

Maps its steps are placed on (steps per map): The Coiled Isle (11).

Steps of this storyline count toward:

Other storylines on The Coiled Isle map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Related
Database

Quest Location and Connections

More Quests in The Coiled Isle

See all 133 quests in The Coiled Isle
Downloads

Download the images on this page

The game icons and art shown on this page, as image files.

achievement quests completed 01

Sounds for That Fool, Ruma

Files from the game client that belong to this subject.

More in the sound library.