There is some dialogue upon accepting the quest.
Chana: How is life in de woods?
Iz'ken: Fine, actually. I have a good life now.After a bit, the dialogue continues.
Iz'ken: After I left, did she ever get better?
Chana: No. She got worse. But to be honest, I was glad when you left us.
Iz'ken: Because you didn't have to fix my mistakes anymore?
Chana: Because I knew she couldn't reach you.ngl that last line really got me.
Quest
Strong Ties
A World of Warcraft quest in Zul'Aman. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(89506))
What to do
Description
Next we need to collect sinew from giants. De sinew makes sure de bonfire is not gonna fall apart, and de act of risking ya life against a powerful foe honors de fallen. I am a tested warrior, so do not worry for me. But please make sure Iz'ken does not come to harm from de giants.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2437 47.5 80.8
Coordinates
- Turn-inZul'Aman 47.5, 80.8
/way #2437 47.5 80.8 - Objective area (centre of the marked area)Zul'Aman 47.2, 80.7
/way #2437 47.2 80.7 - Objective areaZul'Aman 47.7, 75.6
/way #2437 47.7 75.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Zul'Aman map
- Brutal Feast about 440 yards
- Test of Conviction about 440 yards
- Not Quite Nalorakk about 550 yards
- It's Just Not Right about 550 yards
- The Spiritpaw about 550 yards
- Too Much Twilight about 560 yards
- Perils of Trust about 560 yards
- Precious Trinkets about 560 yards
- Revantusk at Risk about 660 yards
- Crab Clues about 660 yards
Quests whose map markers the client places closest to this one on Zul'Aman, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Zul'Aman:
- Amani'Zar Village, Zul'Aman
- Torntusk Overlook, Zul'Aman
- Atal'Aman, Zul'Aman
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Sorrowing Kin
Part 3 of 6.
Previous: Somber Siblings · Next: Kindling Aplenty
- 1The Path of Mourning
- 2Somber Siblings
- 3Strong Ties
- 4Kindling Aplenty
- 5Reasonless Worship
- 6A Quiet Farewell
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Somber Siblings
Iz'ken left us many years ago, <name>. Preparin' may be tense, but at least we won't have to do it alone. First, we need to collect de spores of de weepin' mushrooms. You can get dem from the mushrooms, or de boars. I'll be usin' dem to create incense for de ritual.
After this quest
Taken from the storyline's own step order.
- Kindling Aplenty
Next, we need to collect de logs for our bonfire. Kan'sha, de large tree at de end of de valley, was infected with poison from a stray arrow long ago. She's quite tough. To survive, she sheds her branches regularly. In a way, Kan'sha has become a regular part of our rituals.
The storyline at a glance
Sorrowing Kin has 6 steps, from The Path of Mourning to A Quiet Farewell.
Maps its steps are placed on (steps per map): Zul'Aman (6).
Steps of this storyline count toward:
Other storylines on the Zul'Aman map
- Path of de Hash'ey
- Dis Was Our Land
- A Venomous History
- De Amani Never Die
- An Island of Fangs
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.