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Quest

Fighting for Attention

A World of Warcraft quest in Icecrown. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Oceandust+15via Wowhead (opens the original comment in a new tab)

Don't be like me and try to click on the Argent Hippogryph Rider and wonder why you aren't freeing them. You actually have to target the Argent Hippogryph Rider and then open your bags and use the Torturer's Key (Vile Torturer) to actually free the Hippogryph Riders.

Note: The dudes in the cages "Tortured Scouts" don't count/give credit.

Edit: It appears that an addon was preventing me from clicking on the Argent Hippogryph Riders and having to manually use the key on them from my bags. You should normally be able to mouse over the Argent Hippogryph Riders and a yellow hand will pop up to free them if you have the required key in your inventory.

Read all 8 on Wowhead ↗

Quest facts

LevelLevel 50-60
LocationIcecrown
CategoryDeath Rising
Quest ID62185

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(62185))

Description

Maintaining a watchful eye on the Cult of the Damned has proven challenging... and perilous. Several of our hippogryph riders recently ran afoul of the cult's winged terrors. Though a few were able to escape, the others were captured and brought to Aldur'thar. Do what you can to free them from their captors. We cannot afford to lose any more of our forces.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Icecrown Quest turn-in 9 mapped points
Icecrown map showing where to go for Fighting for AttentionTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #118 45.0 44.8

Coordinates

  • Turn-inIcecrown 45.0, 44.8/way #118 45.0 44.8
  • Objective area (centre of the marked area)Icecrown 53.5, 33.6/way #118 53.5 33.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Icecrown map

Quests whose map markers the client places closest to this one on Icecrown, nearest first. Distances are straight lines between the markers.

Getting there

Flight points closest to the quest’s turn-in marker on Icecrown:

  • The Shadow Vault, IcecrownAlliance and Horde · about 860 yards north
  • Death's Rise, IcecrownAlliance and Horde · about 1,600 yards west
  • Argent Tournament Grounds, IcecrownAlliance and Horde · about 2,000 yards north-east

From the turn-in, the objective areas lie:

  • Objective areaabout 710 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money25 gold74 silver
Experience8,150 XP
ReputationArgent Crusade +75

Reward details

Reputation: Argent Crusade +75

Led by Tirion Fordring, the Argent Crusade combines the reformed Order of the Silver Hand with the Argent Dawn in one final push against the forces of the Lich King.

Reputation group: Wrath of the Lich King.

Currency: Argent Commendation

Commendation from the Argent Crusade in northern Icecrown for actions taken against the invading forces of the Shadowlands.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Return of the Scourge

Part 8 of 15.

Previous: Cult Couture · Next: Secrets in Shadows

  1. 1Securing the Area
  2. 2A Valiant Effort
  3. 3A Valiant Effort
  4. 4Scouting from a Safe Distance
  5. 5Advancing the Effort
  6. 6A New Foothold
  7. 7Cult Couture
  8. 8Fighting for Attention
  9. 9Secrets in Shadows
  10. 10Bursting the Bubble
  11. 11A Message from Above
  12. 12With Hope in Hand
  13. 13Only Shadows Remain
  14. 14With Hope in Hand
  15. 15With Hope in Hand

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Cult CoutureLevel 50-60

    Though our scouts have been able to infiltrate the cultist forces at Aldur'thar, sneaking into Mord'rethar has proven all but impossible. Perhaps it is time to explore other methods of ingress. Start by investigating the cult's nearby ritual chambers. You may find something of use.

After this quest

Taken from the storyline's own step order.

  • Secrets in ShadowsLevel 50-60

    Though we have been monitoring the cultist presence at Mord'rethar, we have not yet discovered what mysteries lie within its chambers. Take these robes. Make your way into the inner sanctum and see what you can discover. This may be our only chance to learn their intentions, <name>.

The storyline at a glance

Return of the Scourge has 15 steps, from Securing the Area to With Hope in Hand.

Maps its steps are placed on (steps per map): Icecrown (12), Orgrimmar (2), Stormwind City (1).

Steps of this storyline count toward:

  • Death Rising Complete the Death Rising storyline leading up to the events of Shadowlands.

Other storylines on the Icecrown map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.