This quest is part of the Death Rising story line
Doing this quest was actually fun with those Reanimated Protectors's around.
To do this quest you need to kill Vile-Torurer which will provide you with Torturer's key.
These Torturer's key can then be used to free the Argen Hippogryph Rider's
Quest
Fighting for Attention
A World of Warcraft quest in Icecrown. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Don't be like me and try to click on the Argent Hippogryph Rider and wonder why you aren't freeing them. You actually have to target the Argent Hippogryph Rider and then open your bags and use the Torturer's Key (Vile Torturer) to actually free the Hippogryph Riders.
Note: The dudes in the cages "Tortured Scouts" don't count/give credit.
Edit: It appears that an addon was preventing me from clicking on the Argent Hippogryph Riders and having to manually use the key on them from my bags. You should normally be able to mouse over the Argent Hippogryph Riders and a yellow hand will pop up to free them if you have the required key in your inventory.
Previous: A New Foothold
Start: [npc=170467]
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(62185))
Description
Maintaining a watchful eye on the Cult of the Damned has proven challenging... and perilous. Several of our hippogryph riders recently ran afoul of the cult's winged terrors. Though a few were able to escape, the others were captured and brought to Aldur'thar. Do what you can to free them from their captors. We cannot afford to lose any more of our forces.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #118 45.0 44.8
Coordinates
- Turn-inIcecrown 45.0, 44.8
/way #118 45.0 44.8 - Objective area (centre of the marked area)Icecrown 53.5, 33.6
/way #118 53.5 33.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Icecrown map
- Research Ruination same spot
- Scourge War Machines same spot
- Frozen Solid same spot
- Frontline Resupply same spot
- Defending the Rampart same spot
- Cleaning Out the Vault about 640 yards
- The Bone Witch about 780 yards
- The Sum is Greater than the Parts about 780 yards
- The Art of Being a Water Terror about 780 yards
- Through the Eye about 780 yards
Quests whose map markers the client places closest to this one on Icecrown, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Icecrown:
- The Shadow Vault, Icecrown
- Death's Rise, Icecrown
- Argent Tournament Grounds, Icecrown
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 8 comments
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Reward details
Reputation: Argent Crusade +75
Led by Tirion Fordring, the Argent Crusade combines the reformed Order of the Silver Hand with the Argent Dawn in one final push against the forces of the Lich King.
Reputation group: Wrath of the Lich King.
Currency: Argent Commendation
Commendation from the Argent Crusade in northern Icecrown for actions taken against the invading forces of the Shadowlands.
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Return of the Scourge
Part 8 of 15.
Previous: Cult Couture · Next: Secrets in Shadows
- 1Securing the Area
- 2A Valiant Effort
- 3A Valiant Effort
- 4Scouting from a Safe Distance
- 5Advancing the Effort
- 6A New Foothold
- 7Cult Couture
- 8Fighting for Attention
- 9Secrets in Shadows
- 10Bursting the Bubble
- 11A Message from Above
- 12With Hope in Hand
- 13Only Shadows Remain
- 14With Hope in Hand
- 15With Hope in Hand
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Cult Couture
Though our scouts have been able to infiltrate the cultist forces at Aldur'thar, sneaking into Mord'rethar has proven all but impossible. Perhaps it is time to explore other methods of ingress. Start by investigating the cult's nearby ritual chambers. You may find something of use.
After this quest
Taken from the storyline's own step order.
- Secrets in Shadows
Though we have been monitoring the cultist presence at Mord'rethar, we have not yet discovered what mysteries lie within its chambers. Take these robes. Make your way into the inner sanctum and see what you can discover. This may be our only chance to learn their intentions, <name>.
The storyline at a glance
Return of the Scourge has 15 steps, from Securing the Area to With Hope in Hand.
Maps its steps are placed on (steps per map): Icecrown (12), Orgrimmar (2), Stormwind City (1).
Steps of this storyline count toward:
Other storylines on the Icecrown map
- Icecrown
- Class Mount: Death Knight
- An Uncertain Fate
- Lorewalking: Arthas
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.