Travel to Neptulon and place The Doomstone onto Demonstone Pedestal.
This is the final quest of the chain and you can recruit [champion=992] after it.The Calm After the Storm - www.youtube.com/watch?v=xOezTFw7fQ8
This is a part of shaman quest chain for new class hall champion - [champion=992]. Full quest chain is under the spoiler.
Spoiler
[champion=992] quest chain
Quest
The Calm After the Storm
A World of Warcraft quest in The Maelstrom. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This quest gives you the Doomstone to use (it costs health but increases attack and healing power) since the boss is pretty powerful and have a lot of HP, but he is totally soloable without it. So I did that. No doomstone used. When the demon died, the doomstone triggered itself so Magatha Grimtotem could say her witty lines about it.
"That's it! Give in to the power!"
"Such power... such chaos!"
"Pull yourself together, child! What is wrong with you?"This last line is because I apparently passed out for using so much power.
Back at the Maelstrom, Nobundo talked to me like I used it, almost scolding me (since apparently some shamans died from the explosion it caused).
Such a shame. I don't need no Damnstone (pun intended)!
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(46258))
Description
You have saved the elements from the Legion's control, and for that we thank you. However, it came at a great cost to both your health and your fellow shaman. Many came back to us wounded, dragged along by their fellow shaman. We have seen the havoc the Doomstone can wreak. It does not belong in the hands of any being, mortal or otherwise. While you were asleep, the elemental lords and I discussed its fate. Bring it to Neptulon. He will explain.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #726 38.0 30.4
Coordinates
- Turn-inThe Maelstrom 38.0, 30.4
/way #726 38.0 30.4 - Objective areaThe Maelstrom 36.2, 31.5
/way #726 36.2 31.5 - Objective areaThe Maelstrom 30.2, 51.5
/way #726 30.2 51.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Maelstrom map
- The Ritual of Tides about 10 yards
- Champion: Stormcaller Mylra about 40 yards
- Nobundo Awaits about 40 yards
- Champion: Avalanchion about 40 yards
- Champion: Duke Hydraxis about 90 yards
- Champion: Muln Earthfury about 110 yards
- Recruiting Earthcallers about 130 yards
- Recruiting Ebon Knights about 130 yards
- Champion: Celestos about 150 yards
- Carried On the Wind about 150 yards
Quests whose map markers the client places closest to this one on The Maelstrom, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 2 comments
Top 2 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
All 2 comments on this page are shown in Top Comments above.
Reward details
Items you receive
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
The Elemental Lords IV
Part 13 of 14.
Previous: Conflagration · Next: Champion: Magatha Grimtotem
- 1A "Humble" Request
- 2The Power of Thousands
- 3Snakes and Stones
- 4The Crone's Wrath
- 5Breaking Chains
- 6Against Magatha's Will
- 7Demonic Disruption
- 8Infernal Phenomena
- 9Elemental Cores
- 10Brothers and Sisters
- 11The Firelord's Offense
- 12Conflagration
- 13The Calm After the Storm
- 14Champion: Magatha Grimtotem
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Conflagration
That fiend! Up on the hill, a demon who calls himself "The Flameripper" is using the power of my realm. Your shaman die as he draws power from the Firelands, mixing the fire of our world with the unholy flame of his. He is extremely powerful, Farseer. You must take him down, whatever the cost!
After this quest
Taken from the storyline's own step order.
The storyline at a glance
The Elemental Lords IV has 14 steps, from A "Humble" Request to Champion: Magatha Grimtotem.
Maps its steps are placed on (steps per map): The Maelstrom (5), Broken Shore (5), Thousand Needles (4).
Other storylines on The Maelstrom map
- A Ring Unbroken
- The Elemental Lords III
- The Elemental Lords II
- The Elemental Lords I
- Weapon of Legend
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.