Part of the [class=7] class order hall campaign. For details and the full quest line see the comments about [class=7].
Quest
The Maelstrom Pillar: Air
A World of Warcraft quest in The Maelstrom. Facts and objectives from the current retail game data.
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Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42996))
Requirements
Read from the Blizzard quest API.
Description
Elementalist Janai was looking for you earlier, Farseer. It appears that her study of the Maelstrom Pillar has been most enlightening. If you have a moment, you should go and meet with her to discuss her progress.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #726 29.5 77.8
Coordinates
- Turn-inThe Maelstrom 29.5, 77.8
/way #726 29.5 77.8 - Objective areaThe Maelstrom 33.7, 60.7
/way #726 33.7 60.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Maelstrom map
- Neltharion's Lair: The Earthen Amulet same spot
- The Maelstrom Pillar: Earth same spot
- Return to Janai same spot
- Throne of the Tides: Azshara's Power about 50 yards
- A "Humble" Request about 70 yards
- Expanding Your Horizons about 70 yards
- Your Fullest Potential about 70 yards
- Return to the Firelands about 130 yards
- Worldmender about 130 yards
- Tech It Up A Notch about 130 yards
Quests whose map markers the client places closest to this one on The Maelstrom, nearest first. Distances are straight lines between the markers.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
The Elemental Lords II
Part 1 of 15.
Next: Mistral Essence
- 1The Maelstrom Pillar: Air
- 2Mistral Essence
- 3Eye of Azshara: The Scepter of Storms
- 4Enemies of Air
- 5Champion: Nobundo
- 6Champion: Celestos
- 7Mission: Investigating Deepholm
- 8The Great Stonemother
- 9The Return of Twilight
- 10Destroying the Cult
- 11The Master's Plan
- 12Unleashing the Elements
- 13Held Captive!
- 14The Twilight Master
- 15A Promise of Earth
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- Mistral Essence
To restore the Maelstrom Pillar, we will need to infuse it with the essence of air. A large quantity of Mistral Essence will be required to do this. Mistral Essence can be found on many of the elementals in Vortex Pinnacle.
The storyline at a glance
The Elemental Lords II has 15 steps, from The Maelstrom Pillar: Air to A Promise of Earth.
Maps its steps are placed on (steps per map): The Maelstrom (7), Deepholm (7), The Maelstrom (1).
Steps of this storyline count toward:
Other storylines on The Maelstrom map
- A Ring Unbroken
- The Elemental Lords III
- The Elemental Lords IV
- The Elemental Lords I
- Weapon of Legend
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.