If you somehow managed to abandon this quest and are having trouble picking it back up again, go to Ulduar in Storm Peaks/Northrend (travel the old fashioned way if you must). Just outside the raid instance portal (do not zone in) you'll find a hologram of Mimiron and a teleportation pad that'll port you back in to the Spark of Imagination where you can pick the quest back up again.
Quest
The Creator's Workshop
Quest facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Video Guide: https://www.youtube.com/watch?v=VkwAVMaXFb0
1. The Creator's Workshop
• Accept the quest, The Creator's Workshop, from [npc=106558] at coords 44.8, 37.6 ([zone=8161]).
• Speak with [npc=106558] when you are ready to begin.
• Assist [npc=106558] by carrying out the following tasks when he calls for them:
- - Click the two [object=249765] at 40.5, 41.0, and 41.5, 43.9.
- - Click the four [object=249766] around [npc=106591] at 46, 42.
- - Click [object=249749] at 43.2, 36.9.
• Turn in the quest to [npc=106558].
And if you explore while he's talking and get locked out by the forcefield?
Screwed.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(42158))
Requirements
Read from the Blizzard quest API.
Description
My remote observation relay captured an astonishing amount of data from that tomb. If we can download its memory to my core processing systems, I should be able to locate Titanstrike... and that unsavory vrykul who took it. Since you're here, would you mind helping out? Processing that much information might overload a few failsafe mechanisms here and there, and I know you're the capable sort!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #120 41.8 18.2
Coordinates
- Turn-inThe Storm Peaks 41.8, 18.2
/way #120 41.8 18.2 - Objective areaThe Storm Peaks 41.9, 18.4
/way #120 41.9 18.4
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Titanstrike
Part 3 of 4.
Previous: Stolen Thunder · Next: Never Hunt Alone
- 1A Beastly Expedition
- 2Stolen Thunder
- 3The Creator's Workshop
- 4Never Hunt Alone
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Stolen Thunder
Titanstrike is in the tomb of Warlord Volund somewhere on the isle of Shield's Rest. It's a dank, sloppy mess adrift in a sea of gloom. Sounds lovely, eh? I've been workin' with a vrykul guide named Prustaga. She'll help us break the wards keepin' the tomb sealed. I know what you're thinkin'...
After this quest
Taken from the storyline's own step order.
- Never Hunt Alone
Prustaga is almost certainly on her way to the Temple of Storms, which is where I imbued Titanstrike with the Thunderspark. If my deductions are correct, she'll attempt to reverse the process and infuse the spark into herself, thus attaining the godlike power she craves!
The storyline at a glance
Titanstrike has 4 steps, from A Beastly Expedition to Never Hunt Alone.
Maps its steps are placed on (steps per map): Dalaran (2), The Storm Peaks (2).
Other storylines on The Storm Peaks map
- The Storm Peaks
- Never Hunt Alone
- Gnome Heritage Armor
- Hunt for the Harbinger
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.