This is one of three quests that form the seventh part of He Who Walks in the Light, the 4th and final chapter of the achievement Tides of Vengeance.
The other quests in this part are Showing Our Might and Taming their Beasts.
The full quest chain, listed below, unlocked with the release of the Battle of Dazar'alor Raid on 22nd January 2019.
You will also need to have completed the three previous chapters before you can do this, all detailed in the achievement link.1. The Fall of Zuldazar
2. The March to Nazmir
3. Repurposing Their Village and Dark Iron Machinations
4. Fog of War
5. Lurking in the Swamp
6. Zul'jan Deluge
7. Showing Our Might, Taming their Beasts and The Mech of Death
8. Taking the Blood Gate
9. He Who Walks in the Light
That completes the quest chain and awards the achievement.
It also unlocks the quest that takes you into the raid, Battle of Dazar'alor
Quest
The Mech of Death
A World of Warcraft quest in Nazmir. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Located at /way 45.14, 72.32
Hand in at /way 50.42, 84.21
This quest, Taming their Beasts and Showing Our Might leads to Taking the Blood Gate
If you've just finished the quest, "Showing Our Might" and, are not sure where to pickup this quest, check your map.
Slightly North and East of Jaina's position should be a quest marker for the "Mech of Death" or, "Taming their Beasts". If you don't see both quests, that's fine. They are literally on top of each other.
You'll find Telaamon and Mathias Shaw standing side-by-side, both with quests to offer, in the location where the previous quest "Showing our Might" started.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54418))
Requirements
Read from the Blizzard quest API.
Description
We have reports of a goblin machine causing havoc among our troops up ahead. They call it the A.M.O.D. It is a crude machine compared to what the Lightforged have aboard the Vindicaar. Together, you and I will bring down this machine. Go, I will await for you near the machine and engage it when you are ready.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaIn-game waypoint: /way #863 50.4 84.0
Coordinates
- Turn-inNazmir 50.4, 84.0
/way #863 50.4 84.0 - Objective areaNazmir 45.5, 72.3
/way #863 45.5 72.3 - Objective areaNazmir 44.3, 78.6
/way #863 44.3 78.6
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazmir map
- Hunting the Hunter about 480 yards
- Desecrate this Fire! about 640 yards
- Nazmani Cultists about 960 yards
- Offerings to G'huun about 960 yards
- Captain Conrad about 980 yards
- The Fall of Kel'vax about 1,010 yards
- Kel'vax's Home about 1,010 yards
- Bones for Protection about 1,030 yards
- Bwonsamdi's Deliverance about 1,040 yards
- Respecting the Rites about 1,040 yards
Quests whose map markers the client places closest to this one on Nazmir, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Nazmir:
- Verdant Hollow, Zuldazar
- Nesingwary's Gameland, Zuldazar
- Grimwatt's Crash, Nazmir
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
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Storyline
Fog of War
Part 9 of 12.
The Kul Tiran fleet is preparing to attack Zuldazar. To guarantee victory, the Alliance must create a distraction in Nazmir to lure away the armies of the Horde and Zandalari.
Previous: Showing Our Might · Next: Taming their Beasts
- 1The Fall of Zuldazar
- 2The March to Nazmir
- 3Repurposing Their Village
- 4Dark Iron Machinations
- 5Fog of War
- 6Lurking in the Swamp
- 7Zul'jan Deluge
- 8Showing Our Might
- 9The Mech of Death
- 10Taming their Beasts
- 11Taking the Blood Gate
- 12He Who Walks in the Light
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Showing Our Might
We are within reach of the Blood Gate in Zandalar. Once we take that, the Horde and Zandalari will believe our full invasion has begun. Our forces have already engaged the Zandalari within the Fallen Outpost. We'll need your help to push them back.
After this quest
Taken from the storyline's own step order.
- Taming their Beasts
Our goal is to assault the Blood Gate, but to be blunt, we don't have the force necessary for this. That's why we have gnomish technology. The Zandalari have battle beasts, direhorns mounted with powerful weapons. Several of these beasts are resting within the Fallen Outpost.
Quests that require this one
The storyline at a glance
Fog of War has 12 steps, from The Fall of Zuldazar to He Who Walks in the Light.
Maps its steps are placed on (steps per map): Nazmir (10), Boralus (2).
Steps of this storyline count toward:
Other storylines on the Nazmir map
- Lost in Nazmir
- Go East, Old Tortollan
- Titanic Revelations
- Heart of Darkness
- Gaining a Foothold
- The Fury of the Zandalari
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.