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Quest

Taming their Beasts

A World of Warcraft quest in Nazmir. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Haqin+3via Wowhead (opens the original comment in a new tab)

This is one of three quests that form the seventh part of He Who Walks in the Light, the 4th and final chapter of the achievement Tides of Vengeance.
The other quests in this part are Showing Our Might and The Mech of Death.
The full quest chain, listed below, unlocked with the release of the Battle of Dazar'alor Raid on 22nd January 2019.
You will also need to have completed the three previous chapters before you can do this, all detailed in the achievement link.

1. The Fall of Zuldazar
2. The March to Nazmir
3. Repurposing Their Village and Dark Iron Machinations
4. Fog of War
5. Lurking in the Swamp
6. Zul'jan Deluge
7. Showing Our Might, Taming their Beasts and The Mech of Death
8. Taking the Blood Gate
9. He Who Walks in the Light
That completes the quest chain and awards the achievement.
It also unlocks the quest that takes you into the raid, Battle of Dazar'alor

3
battlejar+3via Wowhead (opens the original comment in a new tab)

If you missed picking up this quest (Taming Their Beasts) and The Mech of Death, and only grabbed the one from Jaina, Shaw and Telaamon can be found out: 44, 78. It's just West of the road leading up from the bottom-middle of the map up into the Heart of Darkness.

Read all 5 on Wowhead ↗

Quest facts

LevelLevel 50
LocationNazmir
CategoryAlliance War Campaign
Quest ID54421

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54421))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

Description

Our goal is to assault the Blood Gate, but to be blunt, we don't have the force necessary for this. That's why we have gnomish technology. The Zandalari have battle beasts, direhorns mounted with powerful weapons. Several of these beasts are resting within the Fallen Outpost. This device, the Re-Discombobulator, will give us control over these animals. Take this device and use it on these battle beasts. We'll assault the Blood Gates once we have them under our control.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Nazmir Quest turn-in 5 mapped points
Nazmir map showing where to go for Taming their BeastsTurn-inObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #863 50.3 83.9

Coordinates

  • Turn-inNazmir 50.3, 83.9/way #863 50.3 83.9
  • Objective area (centre of the marked area)Nazmir 47.6, 77.5/way #863 47.6 77.5
  • Objective areaNazmir 44.2, 78.6/way #863 44.2 78.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Nazmir map

Quests whose map markers the client places closest to this one on Nazmir, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Nazmir:

  • Verdant Hollow, ZuldazarAlliance · about 640 yards south
  • Nesingwary's Gameland, ZuldazarAlliance and Horde · about 730 yards east
  • Grimwatt's Crash, NazmirAlliance · about 1,100 yards north-west

From the turn-in, the objective areas lie:

  • Objective areaabout 260 yards north-west
  • Objective areaabout 370 yards north-west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money2 gold34 silver
Experience850 XP

Reward details

Currency: Azerite x 250

The blood of Azeroth crystalizes into chunks of Azerite, an extremely potent and powerful material.

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Fog of War

Part 10 of 12.

The Kul Tiran fleet is preparing to attack Zuldazar. To guarantee victory, the Alliance must create a distraction in Nazmir to lure away the armies of the Horde and Zandalari.

Previous: The Mech of Death · Next: Taking the Blood Gate

  1. 1The Fall of Zuldazar
  2. 2The March to Nazmir
  3. 3Repurposing Their Village
  4. 4Dark Iron Machinations
  5. 5Fog of War
  6. 6Lurking in the Swamp
  7. 7Zul'jan Deluge
  8. 8Showing Our Might
  9. 9The Mech of Death
  10. 10Taming their Beasts
  11. 11Taking the Blood Gate
  12. 12He Who Walks in the Light

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Mech of DeathLevel 50

    We have reports of a goblin machine causing havoc among our troops up ahead. They call it the A.M.O.D. It is a crude machine compared to what the Lightforged have aboard the Vindicaar. Together, you and I will bring down this machine.

After this quest

Taken from the storyline's own step order.

  • Taking the Blood GateLevel 50

    We have our forces spread out throughout Nazmir, but we need to do something that will force Rastakhan into action. We must personally march into Zuldazar and take the Blood Gate. This will cause them to throw their full army at us.

The storyline at a glance

Fog of War has 12 steps, from The Fall of Zuldazar to He Who Walks in the Light.

Maps its steps are placed on (steps per map): Nazmir (10), Boralus (2).

Steps of this storyline count toward:

Other storylines on the Nazmir map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.