To get through the maze...
Enter and then turn right at the shield and follow the path.
Turn left at the tree then make an immediate right and follow that path until you come to a fork
Go left of the fork then turn right then left. Once u go left it is a straight shot from there. You will pass a puddle
Quest
The Fall of Zuldazar
A World of Warcraft quest in Boralus. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
This is the first part of He Who Walks in the Light, the 4th and final chapter of the achievement Tides of Vengeance.
The quest chain, listed below, unlocked with the release of the Battle of Dazar'alor Raid on 22nd January 2019.
You will also need to have completed the three previous chapters before you can do this, all detailed in the achievement link.1. The Fall of Zuldazar
2. The March to Nazmir
3. Repurposing Their Village and Dark Iron Machinations
4. Fog of War
5. Lurking in the Swamp
6. Zul'jan Deluge
7. Showing Our Might, Taming their Beasts and The Mech of Death
8. Taking the Blood Gate
9. He Who Walks in the Light
That completes the quest chain and awards the achievement.
It also unlocks the quest that takes you into the raid, Battle of Dazar'alor
Jaina, I love you but come on. You can't throw up a portal back to the portal room in Boralus to make it closer for your champion to get to the ship and get to Nazmir faster? We have to walk back out the hedge maze?
As a mage myself, I always throw up a portal for my team or raid to make life easier. Please consider this in the future. Also, I love the way you despawned so you didn't have to walk out of the maze yourself...
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(54302))
Requirements
Read from the Blizzard quest API.
Description
It's time, {name}. We have the Abyssal Scepter, along with confirmation that the bombs placed amongst the Zandalari fleet are still active. Unfortunately, even with everything at our disposal, we would still lose a frontal assault against the Zandalari empire. For that reason, we plan to lure the forces of the Horde and the Zandalari away from the harbor. Mathias Shaw is holding a meeting nearby, and he has requested your presence.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Nearby on the Boralus map
- The Calm Before about 110 yards
- The Mysterious Island about 180 yards
- Lost in Darkness about 180 yards
- Waning Energy about 180 yards
- Prepare for Trouble about 180 yards
- Thros, the Blighted Lands about 200 yards
- The Gathering Storm about 210 yards
- As the Dust Settles about 210 yards
- Dead Reckoning about 210 yards
- Make Our Case about 230 yards
Quests whose map markers the client places closest to this one on Boralus, nearest first. Distances are straight lines between the markers.
Getting there
Alliance flight points closest to the quest’s turn-in marker on Boralus:
- Proudmoore Keep, Tiragarde Sound
- Firebreaker Expedition, Tiragarde Sound
- Southwind Station, Tiragarde Sound
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 18 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 18 on Wowhead.
Storyline
Fog of War
Part 1 of 12.
The Kul Tiran fleet is preparing to attack Zuldazar. To guarantee victory, the Alliance must create a distraction in Nazmir to lure away the armies of the Horde and Zandalari.
Next: The March to Nazmir
- 1The Fall of Zuldazar
- 2The March to Nazmir
- 3Repurposing Their Village
- 4Dark Iron Machinations
- 5Fog of War
- 6Lurking in the Swamp
- 7Zul'jan Deluge
- 8Showing Our Might
- 9The Mech of Death
- 10Taming their Beasts
- 11Taking the Blood Gate
- 12He Who Walks in the Light
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
After this quest
Taken from the storyline's own step order.
- The March to Nazmir
Greetings, <name>. I am Blademaster Telaamon, and I have volunteered to lead this mission against the Horde. Our forces will be gathering off the coast of Nazmir. Go now and we shall all meet there.
The storyline at a glance
Fog of War has 12 steps, from The Fall of Zuldazar to He Who Walks in the Light.
Maps its steps are placed on (steps per map): Nazmir (10), Boralus (2).
Steps of this storyline count toward:
Other storylines on the Boralus map
- Trouble in Tiragarde Sound
- Welcome to Mechagon
- Mission from the King
- The Battle for Stromgarde
- Enemies Within
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.