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Quest

The Mechagnomes

A World of Warcraft quest in Borean Tundra. Facts and objectives from the current retail game data.

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entropicdragon+18via Wowhead (opens the original comment in a new tab)

Fizzcrank's Tale ( Spoiler alert! )

I've got my hands full here at the moment, mage.

What can I do for you?

Tell me what's going on out here, Fizzcrank.


Fine then, have a seat. This might take a while.

When we first came down to this frozen hell, General Arlos, down in Valiance Keep, gave my group of flying daredevils and I a special task: to establish a forward base for Alliance operations.

This airstrip is the result. Let me tell you, it wasn't easy, what with all the nasty beasts and the ground rock-hard from being frozen. But we managed, and we did it quickly too!

Go on.


Anyway, we needed to pump up lots of sand and oil for the machinery. The nearby pools proved to be perfect for that.

Some of the sand even proved to have magical properties... can you say possibilities! But that's a different tale.

So, we drained most of the water out and built the pumping station smack dab in the middle. Everything was going swimmingly until one day the main suction pipe got clogged.

Go on.


Mind you, this part I learned later because I wasn't out there at the time.

When they ratched up the suction on the pump, up came pieces of a robot that looked like a gnome! Of course the fools worked night and day to put it back together without telling us.

This is when we lost communication with the pumping station.

Go on.


After a couple days of silence, I sent a scouting party out to the platform. They never returned.

I sent another group the next day with the same results, and lost a couple of flying machines out on aerial recon.

At that point I sent someone south to find help, and we hunkered down to prepare for the worst. We turned all of our attention to making armor, weapons and robots so that we could head out there in full force.

When we did a few days ago, we couldn't believe our eyes!

Go on.


As I was saying, what we saw out there defied explanation.

my people were nowhere to be found, but in their place was a veritable army of robots and androids going about their business!

The droids all looked like gnomes and they said that they'd been expecting us. In fact, in their own strange way, they acted like they knew us. We were surrounded and quickly taken to the top of the pumping station.

That's where we saw their leader and what he was doing to the surviving gnomes!

Go on.


He called himself Gearmaster Mechazod. When we arrived he was busy transforming the survivors into mechanical beings!

He greeted us warmly and explained that he was one of the first gnomes ever to be created by something he called "The Grand Architect", a Titan keeper from within the halls of fabled Ulduar.

Apparently he was the blockage that my team had accidentally sucked up from where he'd malfunctioned thousands of years ago. It was just our luck that we'd built the pumping station right above him.

Go on.


The station's mechanics had put him back together, bringing him back to "life".

And now, by way of thanks, he was going to return the favor by curing all of us of what he called the "Curse of the Flesh".

According to Mechazod, it's a condition that eventually befalls all of the creations of the Titans! In other words, we all supposedly start out as robots of some kind, and, over thousands of years, slowly turn into fleshy beings!

Preposterous, I know.

Go on.


It didn't look like much of a "cure" to me, and I wasn't about to stand around listening to some crazy robot while he was butchering my people!

We did what any sane gnome would do... we ran! Well, actually, most of us parachuted off the side of the platform, but you get the picture.

Not many of us managed to make it back here, and we're still spread thin from having to deal with everything else too, like the magnataur to the north and the Scourge to the east. To make things worse, the Horde just set up shop to the northwest!

Go on.


And that's where we find ourselves now, <name>.

We can't possibly deal with all of this by ourselves, and quite frankly, I feel a little out of my depth. Jinky knows what needs to be done. You should go see her now.

I just hope you'll be able to get us out of this mess with our bodies intact.

Read all 18 on Wowhead ↗

Quest facts

LevelLevel 10-30
Quest ID11708

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(11708))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

What to do

StorylineBorean Tundra, step 108 of 182
Rewards525 XP

Description

Now that you're here, it's time for me to tell you the full story of what's going on. After you've heard my tale, go outside and find my second-in-command, Jinky Wingnut. She'll handle everything from here on out.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Borean Tundra Quest turn-in 2 mapped points
Borean Tundra map showing where to go for The MechagnomesTurn-inObjective area

In-game waypoint: /way #114 57.4 18.7

Coordinates

  • Turn-inBorean Tundra 57.4, 18.7/way #114 57.4 18.7
  • Objective areaBorean Tundra 57.0, 18.7/way #114 57.0 18.7

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Borean Tundra map

Quests whose map markers the client places closest to this one on Borean Tundra, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Borean Tundra:

  • Fizzcrank Airstrip, Borean TundraAlliance · about 70 yards south-west
  • Amber Ledge, Borean TundraAlliance and Horde · about 930 yards south-west
  • River's Heart, Sholazar BasinAlliance and Horde · about 1,400 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 30 yards west

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience525 XP
ReputationValiance Expedition +10

Reward details

Reputation: Valiance Expedition +10

The main armies of the Alliance in Northrend, moving against the Scourge and unified under King Varian Wrynn's command.

Reputation group: Alliance Vanguard.

Other quests in Borean Tundra that reward Valiance Expedition reputation: The Late William Allerton (+150), Lost and Found (+75), In Wine, Truth (+150), A Deserter (+25), Dirty, Stinkin' Snobolds! (+250), Just a Few More Things... (+250).

Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.

Storyline

Borean Tundra

Part 108 of 182.

Previous: The Tides Turn · Next: What's the Matter with the Transmatter?

  1. 103A Suitable Test Subject
  2. 104Not Without a Fight!
  3. 105Muahit's Wisdom
  4. 106Spirits Watch Over Us
  5. 107The Tides Turn
  6. 108The Mechagnomes
  7. 109What's the Matter with the Transmatter?
  8. 110Check in With Bixie
  9. 111Oh Great... Plagued Magnataur!
  10. 112There's Something Going On In Those Caves
  11. 113Rats, Tinky Went into the Necropolis!
  12. 114Might As Well Wipe Out the Scourge

Showing steps 103 to 114 of 182.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Tides TurnBorean Tundra · Level 10-30

    The spirits have heard our cry for help, <name>. It's a sign that Kaskala might yet be saved. Take advantage of the confusion the weather has created and slay the Kvaldir leader. Your actions will sway the battle in our favor, I am sure of it.

After this quest

Taken from the storyline's own step order.

  • What's the Matter with the Transmatter?Borean Tundra · Level 10-30

    There're spare parts strewn all over to the east in the Scalding Pools, the Geyser Fields... heck, probably even up on the pumping station still, too. Bring back a whole bunch.

The storyline at a glance

Borean Tundra has 182 steps, from Enlistment Day to Across Transborea.

Maps its steps are placed on (steps per map): Borean Tundra (178), Sholazar Basin (2), Wintergrasp (1), Dragonblight (1).

Steps of this storyline count toward:

Other storylines on the Borean Tundra map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.