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Quest

Offerings to G'huun

A World of Warcraft quest in Nazmir. Facts and objectives from the current retail game data.

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Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

2
Wimbleton+14via Wowhead (opens the original comment in a new tab)

Be prepared for a tough grind, particularly if you are a squishy. The Offerings only spawn (and do not appear to respawn) in four "houses," loaded with hostiles, all of which do respawn with some frequency, including a pat who is no patsy. It's a target-rich environment, so you'll find yourself fighting with lots of mobs you didn't invite to the party, The "last" offering is guarded by four mobs on the outside and three inside the house. Bring lots of potions because you'll need them. Oh and one Offering isn't in one of the houses, it's on an elevated path on your way to meet Brann. Don't forget to let Brann know how much you enjoyed this grim grind.

Read all 25 on Wowhead ↗

Quest facts

LevelLevel 35-60
LocationNazmir
CategoryAlliance War Campaign
Quest ID51280

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(51280))

Requirements

FactionAlliance only

Read from the Blizzard quest API.

Description

Been watchin' these cultists with both good eyes. Those big glowin' jars o' theirs look important. Opened one up and it sent a shiver down me spine, but nothin' seemed worth the takin'. If it ain't worth stealin', I guess it's worth smashin'.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Nazmir Quest turn-in 10 mapped points
Nazmir map showing where to go for Offerings to G'huunTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #863 45.7 57.5

Coordinates

  • Turn-inNazmir 45.7, 57.5/way #863 45.7 57.5
  • Objective area (centre of the marked area)Nazmir 46.7, 52.9/way #863 46.7 52.9
  • Objective areaNazmir 50.0, 50.9/way #863 50.0 50.9

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Nazmir map

Quests whose map markers the client places closest to this one on Nazmir, nearest first. Distances are straight lines between the markers.

Getting there

Alliance flight points closest to the quest’s turn-in marker on Nazmir:

  • Grimwatt's Crash, NazmirAlliance · about 640 yards west
  • Fort Victory, NazmirAlliance · about 1,000 yards north-east
  • Redfield's Watch, NazmirAlliance · about 1,300 yards north

From the turn-in, the objective areas lie:

  • Objective areaabout 170 yards north
  • Objective areaabout 320 yards north-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money25 gold74 silver
Experience8,150 XP

Storyline

Heart of Darkness

Part 9 of 13.

Help Brann Bronzebeard lead an expedition into the dark forests of Nazmir, in search of the lost Captain Conrad. Beware the blood trolls.

Previous: Nazmani Cultists · Next: Captain Conrad

  1. 1Heart of Darkness
  2. 2Dubious Offering
  3. 3Blood of Hir'eek
  4. 4Honoring the Fallen
  5. 5Zealots of Zalamar
  6. 6Flight from the Fall
  7. 7Zul'Nazman
  8. 8Nazmani Cultists
  9. 9Offerings to G'huun
  10. 10Captain Conrad
  11. 11Lessons of the Damned
  12. 12Champion: John J. Keeshan
  13. 13Return to Boralus

Also part of: Gaining a Foothold (part 48 of 55), Gaining a Foothold (part 48 of 52).

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Nazmani CultistsLevel 35-60

    The rumors o' the blood trolls from back in Boralus don't line up with the letters from Captain Conrad. Open to trade? Willin' to work with us against the Horde? Ready to teach us their magic? Hogwash. Only time worth spendin' with these evil trolls is time killin' 'em.

After this quest

Taken from the storyline's own step order.

  • Captain ConradLevel 35-60

    Looks like there's couple o' guards posted by this hut. If I had ta guess, Captain Conrad'll be in there. Somethin' still feels off about this place, though. Why don't ya go on ahead and I'll hang here in case things go south fast? I got yer back, <name>.

The storyline at a glance

Heart of Darkness has 13 steps, from Heart of Darkness to Return to Boralus.

Maps its steps are placed on (steps per map): Nazmir (12), Tiragarde Sound (1).

Steps of this storyline count toward:

  • Ready for War Complete the war campaign in Kul Tiras and Zandalar.

Other storylines on the Nazmir map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.