Go north, kill mobs and collect quest items
Bones for Protection quest video: https://www.youtube.com/watch?v=OIjQbWLpvP8
This quest is part of the Nazmir Kel'vax questchain. All Nazmir quests: The Dark Heart of Nazmir <= more info insideID#NameQuestchainQuestgiverSubzoneVideoId column is approximate quest № In Nazmir storyline
# is additional ordering info. Can take multiple quests at the same time if you see a number there
Quest
Bones for Protection
A World of Warcraft quest in Nazmir. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
Alliance can also pick these quests up.
Gives no rep for Alliance characters
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(48479))
What to do
Description
Kel'vax be havin' powerful voodoo on his side, da kind dat could kill ya instantly if ya not careful. I know how we can be stoppin' dis magic, but we need bones. Lots a them. We be lucky, Kel'vax be havin' a large skeleton army. I need ya ta be goin' out dere and collectin' their bones. Bring 'em ta me and I'll prepare 'em ta be used against his voodoo.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #863 39.0 59.9
Coordinates
- Turn-inNazmir 39.0, 59.9
/way #863 39.0 59.9 - Objective area (centre of the marked area)Nazmir 39.5, 55.0
/way #863 39.5 55.0 - Objective areaNazmir 38.9, 60.5
/way #863 38.9 60.5
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Nazmir map
- The Shadow of Death about 250 yards
- Boom goes the Bomb about 290 yards
- Target of Opportunity about 330 yards
- Captain Conrad about 330 yards
- Lurking in the Swamp about 340 yards
- Nazmani Cultists about 360 yards
- Offerings to G'huun about 360 yards
- The Battle of Bloodfire Ravine about 430 yards
- The Road of Pain about 440 yards
- Undying Totems about 470 yards
Quests whose map markers the client places closest to this one on Nazmir, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Nazmir:
- Grimwatt's Crash, Nazmir
- Zo'bal Ruins, Nazmir
- Zul'jan, Nazmir
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 4 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
The top 3 are shown in Top Comments above. Read all 4 on Wowhead.
Reward details
Reputation: Talanji's Expedition +150
Princess Talanji and her allies fight to protect Zandalar from the onslaught of the Blood Trolls.
Reputation group: Battle for Azeroth.
Other quests in Nazmir that reward Talanji's Expedition reputation: Journey to Nazmir (+10), Into The Darkness (+10), Improper Burial (+75), The Aid of the Loa (+25), The Shadow of Death (+75), A Culling of Souls (+150).
Item facts are the current retail client’s (ItemSparse); the specialisations for a pick-one item are the ones the Blizzard quest API lists; faction and currency text is the client’s own. Lowest listed price = the US commodity auction house now.
Storyline
Bwonswamdi
Part 4 of 5.
Previous: Kel'vax's Home · Next: The Fall of Kel'vax
- 1Bwonsamdi's Deliverance
- 2Respecting the Rites
- 3Kel'vax's Home
- 4Bones for Protection
- 5The Fall of Kel'vax
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Kel'vax's Home
Kel'vax's soul be bound ta three phylacteries, protected by his voodoo. Even if ya destroy him, he just be reformin' in dem. Me old power be returnin' after ya lit dem torches. I be able ta enchant dis powder dat allow ya ta go through Kel'vax's voodoo. Find dese phylacteries and bring 'em ta me.
After this quest
Taken from the storyline's own step order.
- The Fall of Kel'vax
We be ready ta kill Kel'vax and send his soul ta Bwonsamdi for judgment. Ya should know someting before ya go in. Kel'vax was our son. Dat be why Bwonsamdi chose us ta stop dis madness. I not be knowin' why Kel'vax chose ta forsake everyting we believed in centuries ago... but here we are.
The storyline at a glance
Bwonswamdi has 5 steps, from Bwonsamdi's Deliverance to The Fall of Kel'vax.
Maps its steps are placed on (steps per map): Nazmir (5).
Other storylines on the Nazmir map
- Lost in Nazmir
- Go East, Old Tortollan
- Titanic Revelations
- Heart of Darkness
- Gaining a Foothold
- The Fury of the Zandalari
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.