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Quest Log

The Setting Sun

The Setting Sun is a quest for level 50-90. It is step 8 of 10 in the Blood Elf Heritage Armor storyline. The quest's turn-in marker is in Isle of Quel'Danas at 48.4, 36.0. It rewards 11,900 experience and money.

Description

Remember the Sunwell.

We ride into battle with those words for a reason. We lost so much that day...

I lost so much that day.

Shine the lantern on the southern side of the island, where the Dead Scar meets the sea. There you will see how the fall of the Sunwell began. And with it, the last act of the High Elves.

Rewards

Money56 gold18 silver
Experience11,900 XP

Stuck on this quest?

Known issues

Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
sforzie+51via Wowhead (opens the original comment in a new tab)

If, like me, you are doing this on a woefully undergeared 120 and are having trouble with Blightgut... just remember that getting smashed reduces your enemy's perceived level. In this case, getting smashed will 'lower' Blightgut to level 115. It doesn't make him massively easier, but may help give you the edge you need to survive.

2
arisen1+26via Wowhead (opens the original comment in a new tab)

Travel all way across the isle, kill a mob, travel all the way back to turn it in. Blizzard is absolutely obsessed with time consuming travel for no reason. The NPC could have easily met us at the quest location for a quick turn in.

1 more comment below ↓

Check whether you have already completed it in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(53853))

Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
sforzie+51via Wowhead (opens the original comment in a new tab)

If, like me, you are doing this on a woefully undergeared 120 and are having trouble with Blightgut... just remember that getting smashed reduces your enemy's perceived level. In this case, getting smashed will 'lower' Blightgut to level 115. It doesn't make him massively easier, but may help give you the edge you need to survive.

2
arisen1+26via Wowhead (opens the original comment in a new tab)

Travel all way across the isle, kill a mob, travel all the way back to turn it in. Blizzard is absolutely obsessed with time consuming travel for no reason. The NPC could have easily met us at the quest location for a quick turn in.

3
Veph+13via Wowhead (opens the original comment in a new tab)

Anasterian died right at the start of this quest, but it feels like Arthas is supposed to be fighting/speaking to him after you kill Blightgut. I'm not sure if this is a bug or if there's a way to have him survive the initial fight?

Read all 30 on Wowhead ↗

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Rewards in detail
TypeRewardAmount
ExperienceXP11,900
MoneyGold56g 18s
Where it comes from
Turn-in mapIsle of Quel'DanasTurn-in marker at 48.4, 36.0, 3 mapped points
World Map

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Isle of Quel'Danas Quest turn-in 3 mapped points
Isle of Quel'Danas map showing where to go for The Setting SunTurn-inObjective areaObjective area

In-game waypoint: /way #122 48.4 36.0

Coordinates

  • Turn-inIsle of Quel'Danas 48.4, 36.0/way #122 48.4 36.0
  • Objective areaIsle of Quel'Danas 53.5, 87.2/way #122 53.5 87.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Getting there

Flight points closest to the quest’s turn-in marker on Isle of Quel'Danas:

  • Shattered Sun Staging AreaAlliance and Horde · about 240 yards north
  • Falconwing Square, Eversong WoodsHorde · about 3,300 yards south
  • Silvermoon CityHorde · about 3,400 yards south

From the turn-in, the objective areas lie:

  • Objective areaabout 1,100 yards south
  • Objective areaabout 1,100 yards south

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Quest Line

Storyline

Blood Elf Heritage Armor

Part 8 of 10.

Previous: Defense of Quel'Danas · Next: A People Shattered

  1. 1The Pride of the Sin'dorei
  2. 2Walk Among Ghosts
  3. 3Writing on the Wall
  4. 4The First to Fall
  5. 5Lament of the Highborne
  6. 6The Day Hope Died
  7. 7Defense of Quel'Danas
  8. 8The Setting Sun
  9. 9A People Shattered
  10. 10The Fall of the Sunwell

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Defense of Quel'DanasLevel 50-90

    With our best defenders defeated and the line broken, Arthas made quick work of Silvermoon's remaining forces and tore through the city. This is where we part ways. I must return to Silvermoon before Halduron starts sending rangers to search for me.

After this quest

Taken from the storyline's own step order.

  • A People ShatteredLevel 50-90

    While the monument here was intended to honor the fallen members of the Shattered Sun, it quickly took on a second meaning for the sin'dorei. It was not far from here that we lost one of our greatest heroes: Anasterian Sunstrider, the last king of Quel'Thalas.

The storyline at a glance

Blood Elf Heritage Armor has 10 steps, from The Pride of the Sin'dorei to The Fall of the Sunwell.

Maps its steps are placed on (steps per map): Ghostlands (5), Isle of Quel'Danas (3), Silvermoon City (2).

Other storylines on the Silvermoon City map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

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