Skip to content

Quest

The Sentinel's Pawn

A World of Warcraft quest in Badlands. Facts and objectives from the current retail game data.

Advertisement
Top Comments

The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.

1
330339+5via Wowhead (opens the original comment in a new tab)

The Sentinel that you are trying to connect is on the same side of the room to your left if you are looking at the starting Sentinel.

Simply "point" each sentinel to the next until you have your connecting lines touching the other "Red" Sentinel.

Simple process of elimination is all it takes. If your last sentinel will not reach the next, go back a step and try again.

Read all 7 on Wowhead ↗

Quest facts

LevelLevel 15-30
Quest ID27884

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(27884))

Requirements

FactionHorde only

Read from the Blizzard quest API.

What to do

StorylineBadlands, step 33 of 53
Rewards3,100 XP

Description

We found this small red statue on the corpse of one of those Explorers' League archaeologists. Sadly, it wasn't us who killed him. The local wildlife had already taken care of that. The statue is well-crafted, but apparently bereft of magical power. You may use it for whatever means you deem necessary.

Advertisement

Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Badlands Quest turn-in 2 mapped points
Badlands map showing where to go for The Sentinel's PawnTurn-inObjective area

In-game waypoint: /way #15 48.0 50.9

Coordinates

  • Turn-inBadlands 48.0, 50.9/way #15 48.0 50.9
  • Objective areaBadlands 52.1, 51.2/way #15 52.1 51.2

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Badlands map

Quests whose map markers the client places closest to this one on Badlands, nearest first. Distances are straight lines between the markers.

Getting there

Horde flight points closest to the quest’s turn-in marker on Badlands:

  • Bloodwatcher Point, BadlandsHorde · about 140 yards east
  • Fuselight, BadlandsAlliance and Horde · about 590 yards north-east
  • New Kargath, BadlandsHorde · about 970 yards west

From the turn-in, the objective areas lie:

  • Objective areaabout 130 yards east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Experience3,100 XP

Storyline

Badlands

Part 33 of 53.

Previous: The Warden's Pawn · Next: The Warden's Game

  1. 28The Hidden Clutch
  2. 29Rheastrasza's Gift
  3. 30Bloodwatcher Point
  4. 31It's Not About History, It's About Power
  5. 32The Warden's Pawn
  6. 33The Sentinel's Pawn
  7. 34The Warden's Game
  8. 35The Sentinel's Game
  9. 36Ancient Protectors
  10. 37The Titans' Trove
  11. 38Return to Blam
  12. 39New Kargath

Showing steps 28 to 39 of 53.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • The Warden's PawnBadlands · Level 15-30

    One of the few items of worth that we managed to loot from these ruins is this small jade statue. We believe it to be a key of some sort, but we're unable to determine what it opens. As such, it is useless to me. Perhaps you'll have some better luck with it.

After this quest

Taken from the storyline's own step order.

  • The Warden's GameBadlands · Level 15-30

    You see the statue split into two, then four, then eight identical statues in a square formation. You hear a voice, not through your ears, but in the back of your mind: "A true warden does not face OUTWARD, searching for signs of danger.

Other quests with this name

This one: Horde only · Badlands · Level 15-30.

The storyline at a glance

Badlands has 53 steps, from To Fuselight Proper to The Day that Deathwing Came: What Really Happened.

Maps its steps are placed on (steps per map): Badlands (53).

Steps of this storyline count toward:

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.

Guides and routes on this site that cover Badlands.