I'm happy for Cho, Lili, and Chon.
Quest
This Was Home
A World of Warcraft quest in The Wandering Isle. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If you want to visit Huo and had trouble finding him like me, he's in the house at 46, 20 (to the left of the bridge Aysa and Ji are standing on).
The "Stay awhile and listen with Lorewalker Cho and Li Li" objective is not triggered by talking to either of them, like these usually are, but rather by clicking on the table they are sitting by.
That is every comment on this page.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(84467))
Requirements
Read from the Blizzard quest API.
Description
{name}! I cannot believe my eyes--Shen-zin Su, the Wandering Isle? Here? And his return to the shores of his birth coincided with the annual Spirit Festival? This cannot be a coincidence. You must have restored some sense of purpose and peace to him--and within everyone here as well. I have much to explore here. But first, we must celebrate this reunion! My dear friends!
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaIn-game waypoint: /way #2366 52.3 19.2
Coordinates
- Turn-inThe Wandering Isle 52.3, 19.2
/way #2366 52.3 19.2 - Objective areaThe Wandering Isle 52.4, 19.1
/way #2366 52.4 19.1 - Objective areaThe Wandering Isle 48.4, 20.7
/way #2366 48.4 20.7 - Objective area (centre of the marked area)The Wandering Isle 50.1, 19.1
/way #2366 50.1 19.1
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Getting there
From the turn-in, the objective areas lie:
- Objective area
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 3 comments
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Storyline
Pandaren Heritage
Part 20 of 21.
Previous: Thousands of Years Ago... · Next: A New Tradition
- 10To Morning Breeze
- 11Devil's in the Details
- 12Scamps Ain't It!
- 13Red Hand or Herring?
- 14It's Not a Spirit Festival Without Spirits
- 15Patterns in Static
- 16Codependency
- 17Lost My Spark
- 18Of Water and Blood
- 19Thousands of Years Ago...
- 20This Was Home
- 21A New Tradition
Showing steps 10 to 21 of 21.
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Thousands of Years Ago...
The world is changing as we speak. We've been through so much. But it's like time skips this isle. Everything is exactly as I remembered... is that a good thing, <name>? Is it even possible? Even the ancients grow older. Shen-zin Su must be looking for something more, after all this time.
After this quest
Taken from the storyline's own step order.
- A New Tradition
Chon was just looking for you. You can find him at his house, serving drinks with Chen. <Lorewalker Cho laughs--a deep, warm rumble.> Go on, <name>! I won't be leaving anytime soon, that's for sure.
The storyline at a glance
Pandaren Heritage has 21 steps, from Invitation to the Spirit Festival to A New Tradition.
Maps its steps are placed on (steps per map): The Wandering Isle (19), Stormwind City (1), Orgrimmar (1).
Other storylines on the Stormwind City map
- The Missing Expedition
- The Dragonscale Expedition
- Dragon Isles City Intro Quests
- The King's Path
- Cataclysm Chromie Time Breadcrumbs
- Allies of the Alliance: Dark Iron Dwarf
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.