Thunder on the Sands is a part of the [class=10] Class Hall campaign
Thunder on the Sands quest video: https://www.youtube.com/watch?v=eTxWPQEC2JUAnd here is related quests:
QuestNoteVideoBefore the Stormhttps://youtu.be/f2nElrdSzqQAll artifacts quests here in one place : A Glorious Campaign
Quest
Thunder on the Sands
A World of Warcraft quest in Uldum. Facts and objectives from the current retail game data.
The highest voted Wowhead comments for this page. They are community notes, not TheWoWDB comments.
If doing this before you are flight capable, once in Uldum, use [spell=311873] to fly to location. This travel mode is only a slight improvement over running and fighting your way there. The kite is slow and, at least for me, stuck in a climb attitude unless commanded to descend.
Doing this in Remix it kept telling me "you are leaving the timeline, turn back!". Ignore that warning.
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(40634))
Requirements
Read from the Blizzard quest API.
Description
I know the tale of Irmaat well. It is said that his home was the ancient city of Ahmtul, long buried under the desert sands. Recently a strange storm has appeared over the ruins. What's more, I am told that an elemental called Nader has attacked my people in nearby lands. These events must be related. Find this Nader and put an end to him. Make sure to search his body for clues as to what is behind this.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inObjective areaIn-game waypoint: /way #249 54.9 32.7
Coordinates
- Turn-inUldum 54.9, 32.7
/way #249 54.9 32.7 - Objective areaUldum 45.6, 14.3
/way #249 45.6 14.3
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the Uldum map
- Send Word to Phaoris same spot
- Escape From the Lost City same spot
- Impending Retribution same spot
- The High Council's Decision same spot
- The Fall of Neferset City same spot
- Desecrate this Fire! about 100 yards
- Tailgunner! about 370 yards
- The High Priest's Vote about 380 yards
- Stopping the Spread about 380 yards
- The Root of the Corruption about 380 yards
Quests whose map markers the client places closest to this one on Uldum, nearest first. Distances are straight lines between the markers.
Getting there
Flight points closest to the quest’s turn-in marker on Uldum:
- Ramkahen, Uldum
- Dawnrise Expedition, Tanaris
- Marshal's Stand, Un'Goro Crater
From the turn-in, the objective areas lie:
- Objective area
Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.
Community notes from Wowhead · 6 comments
Top 3 shown aboveThe comments below were written by Wowhead users. They are community notes, not TheWoWDB comments. See them in context on Wowhead.
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Storyline
The Fists of the Heavens
Part 3 of 4.
Previous: Off To Adventure! · Next: Into The Heavens
- 1The Legend of the Sands
- 2Off To Adventure!
- 3Thunder on the Sands
- 4Into The Heavens
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Off To Adventure!
Oh I'd love to go see if that story is true! But Pops is too busy stuffing his gut and being a grouch to let me go do any real exploring. He even told me that I can't leave the village unless I have a guardian! Is Pops for real? I can protect myself just fine! Say, would you be my guardian?
After this quest
Taken from the storyline's own step order.
- Into The Heavens
This stone is saturated with elemental power, possibly the remnant of the magic used against Irmaat! If you went outside and held the stone aloft, it should unleash the stone's essence as a mighty whirlwind. So potent a windstorm could carry you and your companion all the way to Skywall!
The storyline at a glance
The Fists of the Heavens has 4 steps, from The Legend of the Sands to Into The Heavens.
Maps its steps are placed on (steps per map): The Wandering Isle (2), Uldum (2).
Other storylines on the Uldum map
- Uldum
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.