So what are you supposed to do when you finish this quest and are left with no quests in your log and no indication as to the way forward?
Quest
Into The Heavens
Quest facts and objectives from the current retail game data.
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Video Guide: https://www.youtube.com/watch?v=CWFijBqH8j0
1. Into The Heavens (Scenario)
• Accept the quest, Into The Heavens, from [npc=47684] at coords 54.8, 32.8 (Ramkahen, Uldum).
• Exit the building, and use the [item=132745], you were provided.Stage 1 - Into the Skies
• Both yourself and [npc=100740], will be transported to [zone=7960].
• Defeat the mobs between you and the [npc=100762], at 31.0, 45.3: [npc=100769] & [npc=100770].Stage 2 - Running in the Clouds
• Follow [npc=100740] up the base of the ramp from 30.1, 47.4.
- - You can get the [spell=198369] speed boost by running over the blue-green cyclone(s), [npc=100771].Stage 3 - A Shocking Development
• Once at the top of the ramp, engage the mobs in front of you and click on the [npc=100715] at 32.5, 52.6 to destroy it.
• Continue southwest to 29.3, 54.8, and destroy the [npc=100715], defeating any mobs that come in your way.
• Proceed up the stairs, to the southwest, to the third and final orb at 25.5, 60.4.
• Once all 3 [npc=100715] are destroyed, the [npc=100762] will appear nearby and summon the [npc=100647].
- - Interrupt [spell=200960] and [spell=12167]
• Travel southeast to 29, 63.
- - You will be effected by [spell=199446]. You can use Roll, [spell=115057], or a similar-type ability. to rush down the stairs.Stage 4 - Against The Storm
• Defeat the 4 waves of Typhinius:
• [npc=101099] and 2 [npc=100769]
- - After [npc=101099] casts [spell=201101], get out of the effected ground to avoid continued [spell=201100] damage.
• [npc=101098] and 2 [npc=100824]
- - Avoid the [spell=201117] (cyclone) summoned by [npc=101098].
• [npc=101092] and 2 [npc=100824]
- - Interrupt [spell=201297] cast by [npc=101092].
• [npc=100830]
- - When [spell=201085] is cast, move out of the frontal cone.
• Shortly after "defeating" [npc=100830], it will take off only to come crashing back down.Stage 5 - Dragon Wrangling
• Click on [npc=100830], so that you may ride it.Stage 6 - The Tyrant of Skywall
• As you being flown to 34.5, 84.1, by [npc=100940], [npc=100727] tells you she find another way to catch up.Stage 7 - Fists of the Heavens (Final Stage)
• After [npc=100940] drops you off, you must defeat [npc=100760]
- - Interrupt [spell=201301].
- - After [spell=201097] is cast, get out of the effected ground to avoid continued [spell=201100] damage.
- - Avoid the [spell=201118] (cyclone).
• Click on the [object=248086], to claim your artifact weapon.
• Click on [npc=101133] at 35.7, 84.3, to get a ride back to [zone=7902].
• After landing, enter the Laughing Crane bar and grill, turning in the quest to [npc=101046].
Anyone else getting the "You are in the wrong zone" error when trying to use the quest item right outside the building in Ramkahen (Uldum) in the Legion Remix?
Quest facts
Check whether you have already completed this quest
in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(40570))
Requirements
Read from the Blizzard quest API.
What to do
Description
This stone is saturated with elemental power, possibly the remnant of the magic used against Irmaat! If you went outside and held the stone aloft, it should unleash the stone's essence as a mighty whirlwind. So potent a windstorm could carry you and your companion all the way to Skywall! If the hand blades of Irmaat, the Fists of the Heavens, are as powerful as the old tales say, they would certainly be found there.
Where to go
Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.
Turn-inIn-game waypoint: /way #709 49.1 58.6
Objective areaIn-game waypoint: /way #249 54.9 32.7
Coordinates
- Turn-inThe Wandering Isle 49.1, 58.6
/way #709 49.1 58.6 - Objective areaUldum 54.9, 32.7
/way #249 54.9 32.7
Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.
Nearby on the The Wandering Isle map
- Appropriations same spot
- An Ample Stockpile same spot
- Not Felling Well about 40 yards
- Hope For a Cure about 40 yards
- Tracking the Tideskorn about 90 yards
- Further Training about 90 yards
- Before the Storm about 100 yards
- A Matter of Planning about 100 yards
- The Fight Begins about 100 yards
- Tianji of the Ox about 100 yards
Quests whose map markers the client places closest to this one on The Wandering Isle, nearest first. Distances are straight lines between the markers.
Community notes from Wowhead · 10 comments
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Other quests on the Wandering Isle map
Storyline
The Fists of the Heavens
Part 4 of 4.
Previous: Thunder on the Sands
- 1The Legend of the Sands
- 2Off To Adventure!
- 3Thunder on the Sands
- 4Into The Heavens
Storyline order is the client’s own QuestLine data from the current retail build.
Where this quest fits
Before this quest
Taken from the storyline's own step order.
- Thunder on the Sands
I know the tale of Irmaat well. It is said that his home was the ancient city of Ahmtul, long buried under the desert sands. Recently a strange storm has appeared over the ruins. What's more, I am told that an elemental called Nader has attacked my people in nearby lands.
After this quest
Taken from a quest that requires this one.
- A Matter of Planning
Your weapon is stronger than ever, now is the perfect time to put it to use and take our fight to the Legion. Master Hsu has set up a command table by the training grounds, and has collected reports from our friends and allies around all of Azeroth.
The storyline at a glance
The Fists of the Heavens has 4 steps, from The Legend of the Sands to Into The Heavens.
Maps its steps are placed on (steps per map): The Wandering Isle (2), Uldum (2).
Other storylines on The Wandering Isle map
- The Broken Temple
- Journey of the Grandmaster II
- Journey of the Grandmaster III
- Journey of the Grandmaster IV
- Journey of the Grandmaster I
Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.