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Quest

Thunder Stones

A World of Warcraft quest in Deepholm. Facts and objectives from the current retail game data.

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Quest facts

LevelLevel 30-35
Quest ID26502

Check whether you have already completed this quest in-game: /run print(C_QuestLog.IsQuestFlaggedCompleted(26502))

What to do

StorylineDeepholm, War & Gunships, step 16 of 57
Rewards13g 74s, 4,800 XP

Description

To the north lies the Fractured Front. That is where most of the heavy fighting is happening. Go into Stonehearth proper and grab all of the thunder stones that you can. Our engineers need them for the catapults. When you have enough, take them to Clay Mudaxle. Don't mind his tongue. He's old and cranky, and should have gone back into the earth thousands of years ago.

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Where to go

Pins are the quest’s own POI points from the current retail client, projected onto the in-game zone map. The game marks one blob as the quest’s turn-in; the rest are objective areas. Points that fall outside a map’s window are dropped rather than guessed at.

Deepholm Quest turn-in 13 mapped points
Deepholm map showing where to go for Thunder StonesTurn-inObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective areaObjective area

In-game waypoint: /way #207 24.9 62.3

Coordinates

  • Turn-inDeepholm 24.9, 62.3/way #207 24.9 62.3
  • Objective area (centre of the marked area)Deepholm 26.6, 68.6/way #207 26.6 68.6
  • Objective areaDeepholm 28.2, 69.6/way #207 28.2 69.6

Map coordinates of the pins above. An area the client draws as a shape is given by the centre of its points.

Nearby on the Deepholm map

Quests whose map markers the client places closest to this one on Deepholm, nearest first. Distances are straight lines between the markers.

Getting there

From the turn-in, the objective areas lie:

  • Objective areaabout 230 yards south
  • Objective areaabout 300 yards south-east

Straight-line distances in yards between the quest’s own map markers (QuestPOI) and the client’s flight-point positions (TaxiNodes); flight paths and terrain are not modelled.

Related
Money13 gold74 silver
Experience4,800 XP

Storyline

Deepholm, War & Gunships

Part 16 of 57.

Previous: Sealing the Way · Next: Shatter Them!

  1. 11Bring Down the Avalanche
  2. 12Bring Down the Avalanche
  3. 13Stonefather's Boon
  4. 14We're Surrounded
  5. 15Sealing the Way
  6. 16Thunder Stones
  7. 17Shatter Them!
  8. 18Fixer Upper
  9. 19Battlefront Triage
  10. 20Troggzor the Earthinator
  11. 21Rush Delivery
  12. 22Close Escort

Showing steps 11 to 22 of 57.

Storyline order is the client’s own QuestLine data from the current retail build.

Where this quest fits

Before this quest

Taken from the storyline's own step order.

  • Sealing the WayDeepholm · Level 30-35

    The stone troggs have found a way to burrow up from underneath our homes! I've sent our geomancers to seal all of the buildings, but they need these reagents and enough time out of battle to properly cast their rockslide rituals.

After this quest

Taken from the storyline's own step order.

  • Shatter Them!Deepholm · Level 30-35

    I want you to go out there and I want you to finish them. Berserkers, Earthrenders, Deathriders... I don't care! I want those stone troggs shattered!

The storyline at a glance

Deepholm, War & Gunships has 57 steps, from Where's Goldmine? to The World Pillar Fragment.

Maps its steps are placed on (steps per map): Deepholm (57).

Steps of this storyline count toward:

Other storylines on the Deepholm map

Steps, storylines and map placement from the client’s QuestLine, prerequisite and QuestPOI data; neighbouring quest text is Blizzard’s own (quest API), shortened to its opening sentences.